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Thread: You can no longer retain priority by holding the Ctrl button

  1. #271
    High Tomb Lord
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    all because gwear wasn't able to talk to dan in the right way... :P

    maybe we should take some hamsters hostage! ^^
    -----------------------------------------
    Grand King + Pro Player + Collector + King

  2. #272
    Or start executing buffalo.
    --ossuary

    "Love all, trust a few, do wrong to none."
    - Shakespeare, All's Well That Ends Well

  3. #273
    The Transcended
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    Another loss of play:
    Glimpse of Insanity in response to your own Pyresoul Summoner activation, enabling a Phantom to pop in after the wipe.
    Similarly for GoI in response to Master Theorycrafter with an EoT activation.
    Last edited by Yoss; 12-23-2015 at 11:54 AM.

  4. #274
    Devoted Emissary
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    I'm happy this topic pops up from time to time as we still doesn't have a proper response.
    IGN: Nollfem, warrior backer and former WoW TCG player. Compiling official rule articles and statements for the unofficial rulebook article over at the hex4newbies wiki!

  5. #275
    The response was given many months ago in this very thread. See Post #63.


    Quote Originally Posted by SirHamsterLot View Post
    Hello all, Dan Clark here, head of development chiming in.

    Hex is played as a back and forth game. I do something. Would you like to do something in response? Yes, you do something; would I like to respond to that? This is the basis of the game. Maintaining priority works outside of that. The way that most players are used to playing can all of a sudden get turned on its head, leaving a player to wonder what is happening? Why is this happening? And why did I not know about this?

    This is a feature that is working against the natural flow of the game, adds unnecessary complexity, is obscure, is unknown by a large group of players (tough to argue by some of the comments in this thread), and can make players feel as though they don't understand what is going on in the game. Itís not just unfriendly to new playersóitís just plain unfriendly. We donít want players to feel like there is extra homework on these small, non-intuitive contingencies that goes into having a mastery of the game. The focus should be on your deck and the decisions happening on the gameónot small corner-case interactions that require additional knowledge of the clientís hotkeys.

    We want to promote the community as a whole. In the long run, if a change we make can keep more players in the game or make it easier for players to join, then it is a massive upside to the entire community. It is part of a self-fulfilling prophecy, the more players we have, means that games are faster at firing, queues are quicker at filling, and the more people that are telling their friends to check it out. As the community grows we all prosper.

    What about Soul Marble? Or cards that require repetitive activations? We also have a feature planned to resolve the issue of the amount of time it takes on cards like Soul Marble, further reducing the need for this.

    HEX is and always will be a deep and interactive game that rewards players for outthinking and outsmarting their opponents. This change does not alter that. There are so many aspects of hex that offer advantages to those who are better prepared than their opponents with a better understanding of gameplay. From deckbuilding to drafting, which both pale in comparison to the decisions made inside of gameplay. Removing this feature is a fractional loss in terms of control of the game, and itís a much better experience for players overall.

  6. #276
    Rigid Buffalo
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    This could be so easily resolved by just passing priority back to the activating player in the event the other player chooses not to respond. Let it be a special - stops option if it's deemed to clunky. Done and done.

  7. #277
    OK, so after all this time when I made this thread and when it's obvious that there is no intention from HXE to change it back, I am going to propose the simplest of solutions that has the potential to make everyone happy.
    Instead of being unable to retain priority (current state) or having to perform the "unnecessary complex and obscure" task of holding the CTRL button to retain priority (how it used to be)... how about...
    AUTOMATICALLY retaining priority whenever you play a card! This way it's simple and completely noob-friendly and we get back all the cool plays we lost with this stupid change. Yes, it was a stupid change, there's no sugar-coating it. It was plain stupid. Yeap. Playing a card and being able to respond to it only if your opponent responds to it first is nothing short of stupid and counter-intuitive for that matter.

  8. #278
    Quote Originally Posted by Lefto View Post
    ... how about...
    AUTOMATICALLY retaining priority whenever you play a card!
    So to add back the option to limit your opponent's options in the 0.01% of the cases where it would be beneficial to do so, the proposal is to add an extra mouse click/[SPACEBAR] hit to 100.00% of the plays, thus doubling the number of clicks for every game? Seems pretty horrible, especially for someone without a fast connection who would now have a tough time playing a match without timing out.

    But since we're proposing solutions, how about this one. Introduce a champion whose power is [2] Automatically retain priority whenever you play a card this turn. It could also be done with a passive power if future champions are going to start having them. Then if you want to play a Comet Strike deck, or whatever other deck you want where retaining priority is important, then you can do so. The champion ability of being able to limit your opponents options could then be balanced with the benefits given by the powers of the other champions in the set.

  9. #279
    The Transcended
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    Quote Originally Posted by noragar View Post
    So to add back the option to limit your opponent's options in the 0.01% of the cases where it would be beneficial to do so, the proposal is to add an extra mouse click/[SPACEBAR] hit to 100.00% of the plays, thus doubling the number of clicks for every game? Seems pretty horrible, especially for someone without a fast connection who would now have a tough time playing a match without timing out.
    There would obviously be a phase stop option for the Lefto's proposal and it would default to OFF, so that (1) it's obvious to anyone that there is the possibility to stop there and (2) most people won't bother to stop there and will suffer no ill effects.

    Having a champion with this passive would I suppose be better than nothing, but it wouldn't help for non-Arena PvE since you'll have full skill trees and it would only help PvP for a single cycle since champions rotate. Lefto's suggestion is massively superior.

  10. #280
    The most superior is still just holding control to retain hands down.
    Member of The Unnamed Council - the Hex TCG PvE Guild
    Twice as nice as i seem and ten times as friendly.

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