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Thread: Weird bug in draft - no cards!

  1. #41
    Quote Originally Posted by SnowwyWolf View Post
    There is one thing that does 'fix' it but you still miss out on quite a few picks but perhaps it can be used to help find a solution. When you are drafting, if you close the client entirely, re-launch it and log back in, the cards are visible again in the draft and do not disappear again.
    I tried it and it didn't work for me.
    IGN: Fensale

  2. #42
    Quote Originally Posted by Jensling View Post
    I think most (if not all) who have had this problem have been using the .api to synch collection with tcgbrowser? something about the new 17 card boosters messes with stuff I think? idk, that's just what I personally have been reading during my skim-throughs.
    I dont use Hex.api. Its obvious that the 17 cards / pack patch triggered that blank draft pool bug!

  3. #43
    So you know how when starting draft there used to be two copies of the cards overlayed in the drafting window? Well I got in the habit of switching between drafting card layout modes and back again in the main window at the start of a draft(because that fixed the dual overlayed copies).

    I'm theorizing that its possible that I may have still continued doing that at the start of the draft sometimes and something related to that is causing the blank draft display?

    At some point after running into the blank draft bug multiple times I caught myself starting to do the layout switch at the start of the draft and then made myself stop. I've since made a point of not messing with the drafting window layout type and also haven't run into the blank draft screen bug either since that time.

    Might be coincidence but might not. I'd try testing it but I'm currently locked out of my account and waiting for support to resolve that for me.
    Last edited by Incindium; 01-13-2016 at 03:31 PM.

  4. #44
    Also here is an extract from output_log.txt pulled from Hex folder right after the blank draft happened...

    I saw the cards mentioned at the top of it and selected Eternal Sage. If you look a bit lower there is some weirdness about "trying to join a room I'm already in?" and then you see it Unloading AssetBundle for some various things.

    Is that what is blanking the draft screen perhaps?

    Received Draft Pack: 1478137

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Eternal Sage

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Bloodsoaked Brawler

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Painbreeder

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Scrapyard Bruiser

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Windspeaker

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Thunderfield Enchanter

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Etherealize

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Sepulchra Stalwart

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Creepy Conspirators

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Woolvir Baa'sher

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Cripple

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Gemsoul Feeder

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Vandalize

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Hempseed Dryad

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Touch of Xentoth

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Nibblin Skirmisher

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Spider Nest

    2016-01-02 11:59:40.7303|DEBUG|AssetBundleManager|1/2/2016 11:59:40 AM|Loading asset from archive; C:/Program Files (x86)/HEX/AssetBundles/CardSets/Set03_PvP/Atlas.ab

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    AssetBundleManager|1/2/2016 11:59:40 AM|Loading asset from archive; C:/Program Files (x86)/HEX/AssetBundles/CardSets/Set03_PvP/Atlas.ab

    2016-01-02 11:59:40.7943|DEBUG|[Hconnect]|1/2/2016 11:59:40 AM|Sync Read in packet of size 619 packet count 316

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    [Hconnect]|1/2/2016 11:59:40 AM|Sync Read in packet of size 619 packet count 316

    2016-01-02 11:59:40.7943|DEBUG| {Session} |1/2/2016 11:59:40 AM|HS: 13 HLEN: 189 MZ: 619 Enqueing {"sid":"pHnNhgqQVjdsnNbt","target":"client","insta nce":"","issuer":"0|9|8|088.ServicePlayer.3274740. ServiceTournaments.25842.103","version":"0.9.8.088 ","ccnt":52,"scnt":848,"time":55032932}

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    {Session} |1/2/2016 11:59:40 AM|HS: 13 HLEN: 189 MZ: 619 Enqueing {"sid":"pHnNhgqQVjdsnNbt","target":"client","insta nce":"","issuer":"0|9|8|088.ServicePlayer.3274740. ServiceTournaments.25842.103","version":"0.9.8.088 ","ccnt":52,"scnt":848,"time":55032932}

    2016-01-02 11:59:40.8943|DEBUG|[TournData: Room tourn:tournament-1064996681]|1/2/2016 11:59:40 AM|ReSyncing room data

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    [TournData: Room tourn:tournament-1064996681]|1/2/2016 11:59:40 AM|ReSyncing room data

    2016-01-02 11:59:40.8943|DEBUG| {ClientConn} |1/2/2016 11:59:40 AM|Asking to join room tourn:tournament-1064996681

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    {ClientConn} |1/2/2016 11:59:40 AM|Asking to join room tourn:tournament-1064996681

    2016-01-02 11:59:40.8943|WARN| {ClientConn} |1/2/2016 11:59:40 AM|JOIN: trying to join a room I'm already in? tourn:tournament-1064996681

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    {ClientConn} |1/2/2016 11:59:40 AM|JOIN: trying to join a room I'm already in? tourn:tournament-1064996681

    2016-01-02 11:59:40.8943|DEBUG| {ClientConn} |1/2/2016 11:59:40 AM|Asking to join room tourn:tournament-1064996681_full

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    {ClientConn} |1/2/2016 11:59:40 AM|Asking to join room tourn:tournament-1064996681_full

    2016-01-02 11:59:40.8943|DEBUG| {Session} |1/2/2016 11:59:40 AM|Queuing for SEND -> {"target":"Session","instance":"chat","reqid":108, "ccnt":53,"scnt":848,"time":1451753980,"sid":"pHnN hgqQVjdsnNbt","version":"0.9.8.088"}

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    {Session} |1/2/2016 11:59:40 AM|Queuing for SEND -> {"target":"Session","instance":"chat","reqid":108, "ccnt":53,"scnt":848,"time":1451753980,"sid":"pHnN hgqQVjdsnNbt","version":"0.9.8.088"}

    2016-01-02 11:59:40.8943|INFO|[DataCollectorClient]|1/2/2016 11:59:40 AM|Saw leave for tourn:tournament-1064996681_full

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    [DataCollectorClient]|1/2/2016 11:59:40 AM|Saw leave for tourn:tournament-1064996681_full

    2016-01-02 11:59:40.8943|DEBUG|[Hconnect]|1/2/2016 11:59:40 AM|Sending 223 bytes to 79.110.82.220:9933

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    [Hconnect]|1/2/2016 11:59:40 AM|Sending 223 bytes to 79.110.82.220:9933
    2016-01-02 11:59:40.8943|INFO|[DataCollectorClient]|1/2/2016 11:59:40 AM|Saw leave for tourn:lobby

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


    [DataCollectorClient]|1/2/2016 11:59:40 AM|Saw leave for tourn:lobby

    2016-01-02 11:59:40.8943|INFO|[DataCollectorClient]|1/2/2016 11:59:40 AM|Saw leave for tourn:lobby_resume

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    [DataCollectorClient]|1/2/2016 11:59:40 AM|Saw leave for tourn:lobby_resume

    2016-01-02 11:59:40.9033|INFO|[DataCollectorClient]|1/2/2016 11:59:40 AM|Saw leave for tourn:waitingroom-64

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    [DataCollectorClient]|1/2/2016 11:59:40 AM|Saw leave for tourn:waitingroom-64

    Objects that holds a reference to Icons/ : 0
    Unloading AssetBundle: Icons/

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Objects that holds a reference to DeckSleeves/a0002108_SL : 0
    Unloading AssetBundle: DeckSleeves/a0002108_SL

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Objects that holds a reference to CardSets/Set001/Atlas : 0
    Unloading AssetBundle: CardSets/Set001/Atlas

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Objects that holds a reference to CardSets/Set03_PvE_Promo/Atlas : 0
    Unloading AssetBundle: CardSets/Set03_PvE_Promo/Atlas

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Objects that holds a reference to CardSets/Set01_PvE_Arena/Atlas : 0
    Unloading AssetBundle: CardSets/Set01_PvE_Arena/Atlas

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Objects that holds a reference to CardSets/Set02_PvP/Atlas : 0
    Unloading AssetBundle: CardSets/Set02_PvP/Atlas

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    Objects that holds a reference to CardSets/Set03_PvP/Atlas : 0
    Unloading AssetBundle: CardSets/Set03_PvP/Atlas

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

    2016-01-02 11:59:41.2023|DEBUG|[Hconnect]|1/2/2016 11:59:41 AM|Sync Read in packet of size 251 packet count 317

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

  5. #45
    Good news, everyone!

    Our tournament engineer was able to track down and correct the line of code that was allowing this bug to happen. We currently expect that the fix will be included in our next patch.

    Please note, since we still haven't found how to intentionally reproduce the bug, our QA department won't be able to verify the fix. Please let us know the results of your drafts after the next patch by replying in this thread.

    Thank you, everyone, for your efforts in helping track this issue down. And thank you, especially, for your patience.

  6. #46
    NoInfoArena.jpg

    Not sure if this was related, but thought it worth mentioning. I haven't been able to see my Arena rewards for quite some time.

  7. #47
    Quote Originally Posted by HEXahedron View Post
    Good news, everyone!

    Our tournament engineer was able to track down and correct the line of code that was allowing this bug to happen. We currently expect that the fix will be included in our next patch.

    Please note, since we still haven't found how to intentionally reproduce the bug, our QA department won't be able to verify the fix. Please let us know the results of your drafts after the next patch by replying in this thread.

    Thank you, everyone, for your efforts in helping track this issue down. And thank you, especially, for your patience.
    I am so glad that after more then a month finally, maybe, You have figured out the root of the bug! May I ask when can we expect the next patch coming out? Thx
    Last edited by Piszkosfred; 01-18-2016 at 02:16 PM.

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