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Thread: Will passive skills be toggleable?

  1. #11
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    Quote Originally Posted by eimerian View Post
    I tried to pre-emt this kind of response in my OP but I should have been more clear.
    Maybe the skill is great for deck A and awful for deck B.
    Should I buy a respec with gold every time I switch decks?
    Should I take it and limit this one champion to one type of deck?

    Also, since we don't know the rest of the skill tree it might be necessary to take worldly knowledge to unlock other important skills further up.
    'Important' is a very flowy term. a talent important to someoe might be useless to another. So I think they want you to pick talents then you get an ultimate end game talent based off what low talents you get that way it's a surprise and er other good stuff. They want you to choose what you get but not force you to keep it. So I think passives are permenent but you can respec so I bet their always on like any other passives in mmos.
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  2. #12
    Resets "confirmed" was a button for it on stream.
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  3. #13
    In a traditional MMO, I would equate your deck change scenario to the following example;

    You want to focus on a different strategy, say maximizing burst damage over high sustainable damage and a bit of survivability. This can be accomplished to some effect by equipping different gear (cards and equipment in HEX) but to get the most out of this change, you are probably going to also have to change your talent spec, perhaps focusing on talents that unlock damage-dealing cooldowns and critical bonuses over smaller baseline damage boosts and escape cooldowns.

    I think it's interesting design if it's a must and not a may, but we will have to see it in action to decide if it was a good one or not. PVE is much more subject to balancing changes that PVP. I would count on the devs keeping an eye on this and changing it if it feels too restrictive to them.

  4. #14
    I mean. Most talents are great for deck A and useless for deck B. If you pick affinity: Mages and play no mages, you have wasted a talent point. If you want to play with both kind of strategies, create a second Mage I'd say

    I'm pretty happy with these kind of talents, as they make choices really important.


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  5. #15
    Quote Originally Posted by Kroan View Post
    I mean. Most talents are great for deck A and useless for deck B. If you pick affinity: Mages and play no mages, you have wasted a talent point. If you want to play with both kind of strategies, create a second Mage I'd say

    I'm pretty happy with these kind of talents, as they make choices really important.
    Well if you have the patience to rebuild a lot, respecs let you have just the one mage.

    On the other hand, the mages do seem to get varying racial spells, soooo....
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  6. #16
    I would certainly expect very easy respecs. The talent selection process is pretty much unique to every deck, and many of them are far too narrow to be broadly applicable to every deck. If you have to make choices for every deck all at once, you'd need *many* more than 10 character slots. It'd be like telling me that every time I wanted to play a different deck, I had to go into the deck manager and take apart my old deck to put together the new one.

    My original expectations were that when I was building my deck, I'd select the associated champion, then pick talents for the deck with the available talent points. You'd use a Mage for many different mage-style decks, and just pick the aspects of the mage you want to use. If you couldn't respec, you'd have to roll a new mage if you ever wanted to play a different set of talents. Even if you can respect through a barrier, that's like telling a PvE player they have to pay a cost just to play a different deck. I anticipate having dozens, if not hundreds, of PvE decks, so it seems a little ridiculous to have to pay to vary it up some.

    Since champion talents are so integral to the deck's identity, I honestly expect free respecs, and would be surprised if they didn't come to the same conclusion during testing.
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  7. #17
    I would be very surprised for free respecs, although I do expect respecs to be available in some fashion. Free means that your skills are just an extension of a particular deck, like Equipment, rather than defining characteristics of your RPG champion. I'm guessing that they want to differentiate more between equipment, which can be swapped at any time, and skills, which are intended to be more global, long-term choices. It makes your choices meaningful, knowing that you will help yourself create some kinds of decks, but hurt yourself when using different types of decks (even if that type of deck is the best suited for the challenge you are currently facing).

  8. #18
    Based on the image with the Mage Talent Tree reveal, it looks like there's a reset button and a Gold display. I'm going to jump to a conclusion and say that resets will cost gold. I don't see any other limiting factor.

    I *am* disappointed, but I guess I'll just have to deal with it. I definitely hope the gold cost is minimal, but I doubt it.
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  9. #19
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    Quote Originally Posted by Aradon View Post
    Based on the image with the Mage Talent Tree reveal, it looks like there's a reset button and a Gold display. I'm going to jump to a conclusion and say that resets will cost gold. I don't see any other limiting factor.

    I *am* disappointed, but I guess I'll just have to deal with it. I definitely hope the gold cost is minimal, but I doubt it.
    Well, we won't know for sure until we click on the reset button. If there is indeed a gold cost to respecing I would try to look at it more positively, any gold sink in the game helps eliminate gold in the economy and drive up the value of the gold that we earn. Sure it's a little annoying when you do have to spend it on the respec, but it's still good for the game and for the market value of the rest of your gold.

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