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Thread: Positive Nitpicky Things

  1. #1

    Positive Nitpicky Things

    There is a healthy thread that is about nitpicking, let's do some unexpected stuff we've found that is positive as well.

    I'll start - super jazzed to see that cards with sockets that are spawned come populated with gem inserts, and that those inserts align with your thresholds/resource alignments.

    Makes all the random generation effects soooo much better.

  2. #2
    I like that enemies can be nostalgic foes from pvp past like Vilefang Eremite, or brand new creatures i have never seen before, giving me that shiny feel. =)
    I don't post often. But when I do, you still don't have to listen.

  3. #3
    I like how your character actually travels on the path between nodes instead of just appearing on the new node.

    Sometimes there's more than one possible path to a new node, so I guess they had to code some pathfinding for it, hehe.
    twitch.tv/alucard2004 - my favorite hex streamer. Click for The Official Bone Forum

  4. #4
    I really like how different each race/class combination feels. The different starter decks & different dialogue & (some) different enemies make the races feel distinct from one another, and the talent trees and specific race/class combo talents make the classes feel distinct, even within the same race. I guess that was all stuff we knew going in, but it was unexpected to me that it works as well as it does, at least initially.

  5. #5
    The varying global effects for each fight were excellent at making the battles feel more unique (and provided some laughs - free Comet Strike against dinosaurs!).
    -Stormshard

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