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Thread: Lack of PvE cards in packs

  1. #1

    Lack of PvE cards in packs

    I'm just starting in on the dungeon grind to try and get some key cards before I go into the final dungeon and the 1 PvE card per pack is really starting to hit home.

    From the way it sounded (and how I think it should be) when they were describing the packs I thought the ratio of PvE cards to PvP would be random, with PvP being the less common. Instead every pack it's been 2 (worthless) PvP cards and 1 PvE every pack.

    So far the dungeons have been about as long as an arena run, and are a significant step up in difficulty and it feels really bad to put all that effort in and come out of it with only a single card and significantly less gold compared to arena.

  2. #2
    Arena usually had maybe 1-2 cards per run, if you were lucky (none if you were unlucky.) This isn't all that different overall, you are just guaranteed a card and no more. Helps keep them worth something.
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  3. #3
    Well, to be fair, this is low-level content. So I'm not shocked that the rewards are worse than Frost Ring tiers in terms of strict value. As Xena noted, most of the PvE cards that poured out of Frost Ring are completely worthless now after flooding the market, so a reduced supply is something I don't necessarily disagree with.

    And sure, the gold payout is light, but you are also leveling a character. The money gain does appear to be slowly accelerating and thus at high levels we might see better rewards than Frost Ring payouts.

  4. #4
    I definitely get more than 1-2 cards from my arena runs, unless you qualify it as "useful" cards, but PvE packs also have that problem. And arena still had a few valuable cards even with the amount that were given out, until they decided to heavily nerf them.

    And yes, it's low level content, but the problem will continue into high level content.

    Overall, it feels wrong to me that we're getting more PvP cards than PvE, not to mention we're getting 2 equipment for every 1 PvE card when you need 4 cards per equipment so as usual the equipment will be completely worthless.

  5. #5
    Quote Originally Posted by Alamand View Post
    I definitely get more than 1-2 cards from my arena runs, unless you qualify it as "useful" cards, but PvE packs also have that problem. And arena still had a few valuable cards even with the amount that were given out, until they decided to heavily nerf them.

    And yes, it's low level content, but the problem will continue into high level content.

    Overall, it feels wrong to me that we're getting more PvP cards than PvE, not to mention we're getting 2 equipment for every 1 PvE card when you need 4 cards per equipment so as usual the equipment will be completely worthless.
    The PVP cards you're getting are the staples of any TCG. They're there because they're needed in decks and for various strategies people might employ to beat encounters. Just because folks might want to try to play without spending any money at all doesn't mean they won't have to obtain and use PVP cards to progress. The AH exists for a reason and it's not just to make Wurtil rich. :P

    You expect them to create new cards that do exactly the same thing just so they can call them PVE cards? That would just cost time and money that doesn't need to be spent.
    Last edited by hex_colin; 01-27-2016 at 06:56 PM.
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  6. #6
    Quote Originally Posted by hex_colin View Post
    The PVP cards you're getting a staples of any TCG. They're there because they're needed in decks and for various strategies people might employ to beat encounters.

    You expect them to create new cards that do exactly the same thing just so they can call them PVE cards? That would just cost time and money that doesn't need to be spent.
    Not sure where you're getting the whole creating PvE versions of PvP staples from, I'm just saying the card slots in PvE packs should be randomized between PvE and PvP. So when you open a pack you could end up with 3 PvE cards, or 3 PvP, or anywhere in between.

  7. #7
    Quote Originally Posted by Alamand View Post
    Not sure where you're getting the whole creating PvE versions of PvP staples from, I'm just saying the card slots in PvE packs should be randomized between PvE and PvP. So when you open a pack you could end up with 3 PvE cards, or 3 PvP, or anywhere in between.
    I strongly dislike this suggestion, I'd much rather get a PvE card for sure than consistently get 3 PvP "staples" I have over 100 of.

  8. #8
    Quote Originally Posted by Selanius View Post
    I strongly dislike this suggestion, I'd much rather get a PvE card for sure than consistently get 3 PvP "staples" I have over 100 of.
    Assuming each card had an even chance of being PVP or PVE, you would end up with 1 extra PVE card every 2 packs, on average.
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  9. #9
    I see where you're coming from, it seems like a lot of the adventure/dungeon pack value is wasted on PvP commons (that now are probably close to worthless based off how much of them are being given out in campaign). I think it would make sense to reward more gold instead of any random-reward PvP cards, and teach people to get PvP cards via the auction house.
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  10. #10
    But the thing is they could have also simply reduce the pack size and not give any pvp cards at all. The fact that they do should be seen as a bonus.

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