Gave this version a spin as well yesterday, after having farmed the needed lookout's and phenteo's gifts. Note that I am still missing the Terror Tined Tunic. This didn't drop for me yet, but I feel like this would be a crucial equipment for the deck. I currently replaced the 4x Oracle Song in IcePick's decklist with 2x Azurefate (mill+flight) and 2x Phenteo, which makes up in the late game for not being able to pull Phenteo's Gift back from the grave. As soon as I pick up the equipment I'll drop the Phenteo's and probably will be experimenting with adding in spot removal for aggro. I'm not running Extinction or Crackling Rot either, but added in 2x Psychic Torment. Edit: here's my current decklist:
- 9 Blood Shard
- 9 Sapphire Shard
- 4 Zin'xith Silk
- 4 Phenteo's Gift (Weapon equip)
- 4 Crackling Wit
- 4 Arcane focus
- 4 Chaotic Murmurs (Head equip)
- 4 Chronic Madness
- 4 Lunacy
- 2 Psychic Torment
- 4 Nazhk Lookout (Trinket equip)
- 4 Dream Eagle (Gloves equip)
- 2 Phenteo the Brood Priest
- 2 Azurefate Sorceress (Glight + Mill gem)
I didn't do a perfect clear on my first run, Ballistics Expert beat me before I got my milling really going. Hosed down Xarlox, which was obviously a divine feeling. Besides that I must say this deck runs really, really well. First time running Dream Eagle. I see why people love this card so much (with gloves equip) and it did quite some work for me. I also feel like if you want to assemble a budget version of this, you don't even really need the Chronic Madnesses. I've beaten my opponent often enough without drawing any. Although if you do happen to draw them, it can get out of hand quickly. Not as quick as the Azurefate + Terrorantula combo though!
I think Morphology could have pulled me out of the gutter against the Ballistics Expert and realized I'm missing some spot removal in my deck to be a bit more resilient. So I'll probably be revisiting that.
I also don't feel like the Trinket equipment for Lunacy is really beneficial. It doesn't add sufficient spiders for you to really rely on it for slowing down the early game. I feel like you need answers for that in your deck build. In the late game, when you really started the milling engine, it usually just feels silly seeing a spiderling pop next to a bunch of Terrorantula's. Besides, more cards for you to mill to win by your opponent drawing out. I realize there's not really any choice for the Trinket slot (other than Nazhk Lookout...), but I think I would even be comfortable not running this equipment at all.