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Thread: Comparing power levels - The power creep thread

  1. #21
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    You didn't discuss the Limestone It's obviously OP when you have Reese out of it's tunnel, free Tectonic Megahulk are you kidding me? :P

  2. #22
    Quote Originally Posted by Boogaloobboy View Post
    If you "don't value" Angel of Agony ability much then you probably aren't qualified to be grading cards. It's insanely good to say the least.
    I think Angel is insanely good, technically stronger than VK, but more restrictive and fragile, which is going to hurt it competitively. Add it the fact that the ability is only going to matter over the course of several turns, it's just a glorified target dummy.

    I mean, it is clearly going to see play, but it suffers similar problems as Killipede. It outstrips Killipede in playability but it doesn't mean it will be a meta changer.
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  3. #23
    Stingshot Sniper is awesome for the ruby aggro decks as mentioned, but I think people are forgetting that the card has Empower....

    Six cost, 4/4 flight, does 4 damage to 2 random champ/troops. A lot of important troops in the format have 4 defense or less. That's close enough to a flying Crocosaur to warrant serious testing.

    Edit: Oh yeah, and no way to know yet, but if the two triggers target independently (therefor being able to select the same target).... things get nuts.
    Last edited by Angmar; 03-04-2016 at 08:18 AM.

  4. #24
    Quote Originally Posted by Angmar View Post
    That's close enough to a flying Crocosaur to warrant serious testing.
    Well, the problem I see here is just that it has to wait one turn before dealing its damage - so it can be easily responded to before ever doing its thing, as opposed to crocosaur who would need to be countered/martyr'd/...

    But yeah, this card sure does have a lot of power regardless, in my opinion at least.

  5. #25
    Quote Originally Posted by Boogaloobboy View Post
    If you "don't value" Angel of Agony ability much then you probably aren't qualified to be grading cards. It's insanely good to say the least.
    It's certainly possible I haven't thought of something. What scenario do you believe that the Angel's ability would be extremely beneficial?

  6. #26
    Quote Originally Posted by Xenavire View Post
    I think Angel is insanely good, technically stronger than VK, but more restrictive and fragile, which is going to hurt it competitively. Add it the fact that the ability is only going to matter over the course of several turns, it's just a glorified target dummy.

    I mean, it is clearly going to see play, but it suffers similar problems as Killipede. It outstrips Killipede in playability but it doesn't mean it will be a meta changer.
    Yeah, I think it's a similar class to the Vampire royalty abilities: good, but largely over ratted (VK would probably see close to the same amount of play without his ability).

    The ability is strong. No argument there, but it's going to have a big "kill me" sign on it and it doesn't leave anything behind when it dies.
    And realistically, spreading out your damage over multiple turns is still inferior to killing things right now. So between need ing a plan B for when the angel dies, and the plan B usually being more effective anyway I don't see it really winning many games in the constructed scene.

    I imagine it'll see play. It'll probably also be a big money card, but I don't think it'll define the meta.

  7. #27
    Quote Originally Posted by Refugee View Post
    It's certainly possible I haven't thought of something. What scenario do you believe that the Angel's ability would be extremely beneficial?
    Just to let you know, in your initial post you mention the Angel as costing 5, when in fact it costs 4. Possibly just a typing error on your part, but that 1 difference in cost is pretty substantial.

  8. #28
    That is talking about golden avenger which does actually cost 5
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  9. #29
    You don't seem to have considered the synergies at all ..and some of those are more power leaps than creeps imo.

    Voice of Ashwood: Puck is already high end and Unique. This guy comes in behind Quash and picks up all those nice combat tricks in t3. Giving this to ruby is very scary indeed -take a look at what it would do to KG's Yeti deck. I really hope they at least take the rage off this before release (it would still be fantastic).

    Angel of Agony: Already strong before the card text. People are comparing it favourably to the VK which while some people rate it lower is certainly one of the top cards to date. So that's power creep right there. While i'd certainly like to kill my opponent's troops every turn that's not always possible. Sometimes you chump block, sometimes you have the toughness but not the power (and sometimes they have toughness to withstand you but not to kill your troop). One of the criteria I always look at when atacking is -can I be sure to kill at least one blocker with this?
    The ability to whittle is very nice indeed.


    Freak of Nature very specialised but I'm confident this is powerful. Not so sure if it's powerful enough to win in constructed but it's going to have friends and BW has some liefgain to pay for the returns (which also bring other cards back to the deck!)

    Death Chant Hard to say but it's nice to see an effort to make Constants a thing.

    Starcaller Ancient Prophecy needs some help but this is certainly very strong. Whether it's strong enough to make prophecy a big player remains to be seen but I'm optimistic. Not seeing any similarity to CMK.

    Xentoth's Malice This is so much more than Pact of pain. Spiderlings can do so much just by entering play and now you can sacrifice them for health and cards too?! I'd use this for the second half alone ..again whether it's enough to win in constructed is hard to say (you need a whole deck there and I don't think spiderlings have been very good so far) but this certainly helps.

    Madness of the Mountain God this doesn't just prune your opponent's hand viciously, it also lets you use card draw to load your crypt. I don't know if there's a winning strategy there but there's a whole thing going on.

    Gobbler Get some Enter Play effect going and returning it to hand every turn is a benefit not a cost. It's also immune to basic Action removal which may be no small thing. Then again maybe you want to send it to your crypt. not blood though and it's too cheap for a lot of inspiring... could be a tricky one.

    Emancipator I predict you'll find that shroomkin are plenty buffable in s4.
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  10. #30
    So I just suddenly became very glad I've already picked up a playset of ashwood smiter plus equip. That plus stingshot sniper is going to be so much fun! And every other empower card for that matter!

    Edit: fix auto-correct fail.

    Edit 2: Also, forgot the mana decreasing effect only works on other elves. So it's not gonna work on all empower cards. Still! Slingshot sniper and ashwood smiter will make a good pair.
    Last edited by creature; 03-04-2016 at 04:54 PM.

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