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Thread: Frost Arena - Deck Tierlist

  1. #1

    Frost Arena - Deck Tierlist

    Tierlist Categories:

    God Tier = Perfect Score - 9 Threshold out of 9 Threshold Deck:
    Tier 1 = 8 Threshold Requirement
    Tier 2 = 7 Threshold Requirement
    Tier 3 = 6 Threshold Requirement
    Tier 4 = 5 Threshold or lower.

    Rating Categories and Scaling:
    We use a newly developed category system called:
    (C)(A)(P)(E)(S), for "Superhero" decks = Consistent Affordable Perfect Easy Speed decks.
    (P)+(C)+(S) = Decks' tier score, for Tierlist placement.
    (A)+(E) = Decks' player friendly score, for player consideration

    For each Category there is 1-3 scaling:
    3 Threshold = best
    2 Threshold = good
    1 Threshold = not good

    (P)=Perfect = How unlikely are you to lose a single encounter?
    3 Threshold = 80% or more 15/15 runs are perfect
    2 Threshold = 50%-79% 15/15 runs are perfect
    1 Threshold = 49% or less 15/15 runs are perfect

    (C)=Consistency = How often does the deck make it to, and clear the tier4 boss?
    3 Threshold = 90% or more 15/15 runs clear the tier4 boss
    2 Threshold = 75%-89% 15/15 runs clear the tier4 boss
    1 Threshold = 74% or less 15/15 runs clear the tier4 boss

    (S)=Speed= How fast is the deck at clearing the arena? (Speed will vary with PC's, but this should be a general rule of thumb - for example - the Dream deck would be a 2, and a quash rush deck would be a 1.)
    3 Threshold = 30 minutes or less per 15/15 run clear
    2 Threshold = 45 minutes-31 minutes per 15/15 run clear
    1 Threshold = 46 minutes or more per 15/15 run clear


    The two categories below are important, but carry no weight for the decks' tierlist score.

    (A)=Affordable = How affordable is the deck to build?
    Note: Focusing on hard to obtain cards outside of the F2P PvE experience.
    3 Threshold = Less than $20 to build (not including freely farmed PvE cards)
    2 Threshold = $20-$100 (not including freely farmed PvE cards)
    1 Threshold = Over $100 (not including freely farmed PvE cards)

    (E)=Easy = How easy is the deck to play?
    3 Threshold = Very easy to play
    2 Threshold = Some unique interactions you need to remember / somewhat easy
    1 Threshold = Fairly difficult to play, lot of interactions / not easy


    __________________________________________________ ____
    Is there a deck you would like to add to the list?
    Requirements to add/suggest a deck be added to the list = 4 Lines post:
    1. "Deck Name", "By: (Deck Creator)", "# runs completed" (Should be a deck you've played at least 5 times, with fair recollection of), "(Your Name - Date)"
    2. Link to Decklist (Preferred on HEXTCGBROWSER - so folks can sync with collections to see what they are missing)
    3. #P + #C + #S = # Tier Threshold / #A + #E = # Consideration Threshold
    4. Deck Note: (1 line note about deck/when it was made)


    Do you have updates or tweaks you would like to suggest to a deck-list posted here? Do you have varying results, or disagree with any tier placements? Do you have any suggested improvements for the rating system/wording for rating system? Please let us know. This list is meant to be a dynamic living bar to help both new and older players gauge deck effectiveness.


    The Sharp Compendium
    Cornerstone Guild
    Last edited by nicosharp; 03-23-2016 at 11:40 AM.

  2. #2
    God Tier: 9 Threshold Decks

    Mono-Ruby Slaughtergears', By: Saeijou, 50+ runs completed (nicosharp - 3/18/2016) Thread
    Upgraded 5 Color Slaughtergears' Deck, By: Saeijou
    3P + 3C + 3S = 9 Tier Threshold / 1A + 3E = 4 Consideration Threshold
    Deck Note: This deck stands above the rest for it's consistency, speed, and lack of a true down-side. It is expensive, and difficult to play initially. (Made before AZ1 / Upgrade after AZ1)


    Tier 1: 8 Threshold Decks

    Armies of Moth, By: King Gabriel, 10+ runs completed (nicosharp - 3/18/2016) Article
    2P + 3C + 3S = 8 Tier Threshold / 3A + 3E = 6 Consideration Threshold
    Deck Note: A great deck for the budget minded arena farmer, KG found a way to balance speed with power. The deck does have a few bad match-ups. (Made after AZ1)

    Xentoth's Lab, By: nicosharp, 10+ runs completed (nicosharp - 3/20/2016) Thread
    3P + 3C + 2S = 8 Tier Threshold / 1A + 1E = 2 Consideration Threshold
    Deck Note: Fun to play and consistent. It may be a bit slow and hard to learn, but once you get it down, it rocks. (Made before AZ1)

    Dream a Little Dream, By: Kmann, 24 runs completed (kmann - 3/19/2016) Image
    3P + 3C + 2S = 8 Tier Threshold / 2A + 2E = 4 Consideration Threshold
    Deck Note: 20 perfects/22 runs - easy to play, almost under $20 for budget. Relatively fast and very consistent. (Made after AZ1)

    Blue Slaughter, By: Barkam, 40+ runs completed (nicosharp - 3/18/2016) Thread
    3P + 3C + 2S = 8 Tier Threshold / 1A + 2E = 3 Consideration Threshold
    Deck Note: Extremely consistent and resilient. The down-side is the game-play can sometimes be a bit slow. Expensive. (Made before AZ1)

    Dwarf/Robot Affinity, By: wwknight, 30+ runs completed (nicosharp - 3/20/2016) Thread
    2P + 3C + 3S = 8 Tier Threshold / 3A + 3E = 6 Consideration Threshold
    Deck Note: A great deck for the budget minded arena farmer, and a good deck to start with. Some bad match-ups and hard to recover late-game. This list is old, and may be due for upgrades. (Made before set3)

    Terrormill, By: Quantius, 10+ runs completed (nicosharp - 3/20/2016) Thread
    3P + 3C + 2S = 8 Tier Threshold / 2A + 1E = 3 Consideration Threshold
    Deck Note: A great deck with great removal that is fun to play. The deck is consistent, but I give it a high rating for difficulty to play given the many interactions and need to mulligan aggressively. (Made after AZ1)

    Keeping it Regular, By: nicosharp, 20+ runs completed (nicosharp - 3/20/2016) Thread
    2P + 3C + 3S = 8 Tier Threshold / 2A + 2E = 4 Consideration Threshold
    Deck Note: Another fast deck, with more than 1 way to deal damage with troops. New AI removal makes it a little harder to keep the perfects up to 80%+ area. (Made before AZ1)

    Leeching Blood, By: nicosharp, 30+ runs completed (nicosharp - 3/20/2016) Thread
    3P + 3C + 2S = 8 Tier Threshold / 1A + 2E = 3 Consideration Threshold
    Deck Note: Fun to play and relatively quick. Great deck synergy that nets in a lot of perfects. (Made before AZ1, but modified)

    Mono Ruby Orc Affinity, By: nicosharp, 30+ runs completed (nicosharp - 3/20/2016) Thread
    Alt version / Thread
    2P + 3C + 3S = 8 Tier Threshold / 2A + 3E = 5 Consideration Threshold
    Deck Note: A fast deck that has explosive troop tempo. The deck does have a few bad match-ups, and can putter out late-game to newer AI. (Made before AZ1)
    Last edited by nicosharp; 04-07-2016 at 06:23 AM.

  3. #3
    Tier 2: 7 Threshold Decks

    Sly Huntress, By: nicosharp, 30+ runs completed (nicosharp - 3/20/2016) Thread
    1P + 3C + 3S = 7 Tier Threshold / 3A + 2E = 5 Consideration Threshold
    Deck Note: Very aggressive combo heavy deck. The new AI kneecapping makes perfects a lot more inconsistent. This list is old, and may be due for upgrades. (Made before Set3)

    Monowild Dinos, By: Servant-Rider, 20 runs completed (Servant-Rider - 3/21/2016)
    2P + 3C + 2S = 7 Tier Threshold / 3A + 2E = 5 Consideration Threshold
    Deck Note: Lot of battle built into troops. AI pressured, by lacking troops. Can end the fight in 4-5 very one-sided turns.

    Maggot Storm, By: Quantius, 10 runs completed (Quantius - 3/20/2016) Thread
    2P + 3C + 2S = 7 Tier Threshold / 3A + 2E = 5 Consideration Threshold
    Deck Note: A bit challenging to play initially to learn combo and how to play vs. certain AI encounters. This deck can win from the hand after turn 4. (Made after AZ1)

    Wild Arena, By: nicosharp, 10+ runs completed (nicosharp - 3/20/2016) Thread
    2P + 3C + 2S = 7 Tier Threshold / 2A + 2E = 4 Consideration Threshold
    Deck Note: Fun deck, but a little slow. It's pretty consistent, arguably tier 1, but would need to run it more to know for sure. (Made before AZ1)

    Praying to the Mountain God, By: nicosharp, 10+ runs completed (nicosharp - 3/20/2016) [b]Thread
    2P + 3C + 2S = 7 Tier Threshold / 2A + 2E = 4 Consideration Threshold
    Deck Note: Aggressive troop heavy deck. Fast, but not as fast as other decks. Consistent, but not 80%+ perfects. (Made before AZ1, upgraded after)

    Colin's Brood!, By: nicosharp, 5+ runs completed (nicosharp - 3/20/2016) [b]Thread
    2P + 3C + 2S = 7 Tier Threshold / 2A + 1E = 3 Consideration Threshold
    Deck Note: Aggressive troop heavy deck. Fast, but not as fast as other decks. Consistent, but not 80%+ perfects. (Made before AZ1)


    Tier 3: 6 Threshold Decks

    Archmage, By: Saeijou, 15 runs completed (Saeijou - 3/21/2016)
    2P + 3C + 1S = 6 Tier Threshold / 2A + 2E = 4 Consideration Threshold
    Deck Note: Rough against aggro and can take a while to get going, but fun. Affordable replacements for some cards easy to make.
    Last edited by nicosharp; 04-01-2016 at 10:07 AM.

  4. #4
    Tier 4: 5 or lower Threshold Decks

    Red Ruby Rebels, By: RCDv57, 15 runs completed (RCDv57 - 3/19/16) [b]Thread
    1P + 2C + 2S = 5 Tier Threshold / 3A + 2E = 5 Consideration Threshold
    Deck Note: One of the first popular Budget decks. Made up of almost entirely PvP commons with one piece of equipment. This deck was known for its modular ability and being very easy to upgrade. (Made before Set3)

    Hammering on the Walls, By: nicosharp, 5 runs completed (nicosharp - 3/19/16) [b]Thread
    1P + 3C + 1S = 5 Tier Threshold / 1A + 2E = 3 Consideration Threshold
    Deck Note: A very fun deck to play, but some encounters are bad match-ups, and you may not find yourself always in the position to get consistent perfects. It's also a little slower to play, given the interactions and late game cards. (Made after AZ1)

    Zomboni, By: nicosharp, 4 runs completed (nicosharp - 3/20/16) [b]Image
    1P + 2C + 2S = 5 Tier Threshold / 2A + 2E = 4 Consideration Threshold
    Deck Note: Fun deck to play, but some encounters are bad match-ups, and the deck goes off typically after 4 resources. It's also a little slower to play, and there are a lot of card interactions to be mindful of. (Made after AZ1)


    Additional notes/resources:

    Thanks to Cornerstone guild - specifically: Kmann and RCDv57 for feedback/help developing.
    Thanks to players for feedback (deck/tier submission requirements at end of first post)
    Thanks to Madar for the decklist links to HexTCGBrowser.
    Last edited by nicosharp; 04-01-2016 at 10:10 AM.

  5. #5
    i'm not exactly sure what the difference between sapphire and diamond is?
    isn't a full clear also automatically a perfect run?

  6. #6
    Quote Originally Posted by Salverus View Post
    i'm not exactly sure what the difference between sapphire and diamond is?
    isn't a full clear also automatically a perfect run?
    No, 1 is whether or not you don't lose a single encounter, the other is whether or not you defeat the tier 4 boss.

    In the scheme of things, a true perfect clear only slightly increases the gold output.
    The 3 things a new player or budget minded player should focus on for a deck they want to play is:
    3x Sapphire, 3x Ruby, 1x Blood
    Technically a deck could be a Tier 3 deck, but most decks with a solid 3x Sapphire, will also be able to have a 2x Diamond. Not always the case.

    (I updated the language slightly to make it easier to understand)
    Last edited by nicosharp; 03-20-2016 at 10:46 AM.

  7. #7
    That Dwarf/Robot affinity deck, any suggestions on how to fit in Adaptatron? Or does the focus on low cost disallow it's use?
    Last edited by Hekarti; 03-20-2016 at 01:48 PM.

  8. #8
    Quote Originally Posted by Hekarti View Post
    That Dwarf/Robot affinity deck, any suggestions on how to fit in Adaptatron? Or does the focus on low cost disallow it's use?
    PvE cards don't cost anything in terms of budget. I haven't played the deck in a long while. I guess it could be a perfectly acceptable upgrade for the deck, but not so sure, if you are playing a really low shard base, how often it goes fully online.

  9. #9
    Oh, by low cost I meant in terms of shards. I read over the deck some more and it seems to want to get 1-2 costs out fast.

  10. #10
    I never found leeching blood deck fast, super consisten but not fast xD
    Proud Champion tier backer

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