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Thread: Custom Ghosts

  1. #11
    Stone Gargoyle: Class 4 (this ghost takes up a 2x2 square)

    To Hit: 5+

    To Trap: 2 Ghostbusters (no more than 2), 1 stream each (see Special).

    When Hit: Moves 1 space towards attacking Ghostbuster

    When Missed: Moves 2 spaces towards closest Ghostbuster

    When trapped: Nothing (See Special)

    Special: (Destroyed) When trapped, immediately place this entity into the Spirit World.

    (Bully)

    Each Ghostbuster can only apply 1 stream to this entity.

    The Ghostbusters who trap this entity each gain 2 XP instead of 1 XP.

  2. #12
    Horde of Ghost Rats: Class 1

    To Hit: 2-5

    To Trap: 1 stream

    When Missed: Role the 6 sided die. On a 1-3, this entity moves one space towards closest Ghostbuster.

    On a 4-6, spawn a Class 1 Horde of Ghost Rats (not from spirit world) adjacent to this entity.

    When trapped: Role a 6 sided die. On a 3-6, nothing happens. On a 1-2, spawn a Class 1 Horde of

    Ghost Rats adjacent to where this entity used to be.

    Special: (Push)

  3. #13
    Horde of Ghost Rats: Class 4 (this ghost takes up a 2x2 square)

    To Hit: 2-4

    To Trap: 3 streams

    When Hit: Moves 1 space towards attacking Ghostbuster

    When Missed: Moves 1 space in a random direction, then spawns a Class 1 Horde of Ghost Rats adjacent

    to this entity

    When trapped: All Class 1 Horde of Ghost Rats move 2 spaces towards Closest Ghostbuster.

    Special: (Push)

    If 4 Class 1 Horde of Ghost Rats are in a 2x2 square, remove those from the game and summon a Class 4

    Horde of Ghost Rats

  4. #14
    Troll: Class 6

    To Hit: 1+

    To Trap: 1 stream

    When Missed: Nothing

    When trapped: Nothing (See Special).

    Special: When trapped this entity gives no XP (XP though Ghostbuster abilities still happen).

    (Bully)

    When Chaos is rolled, spawn another Class 6 Troll (not from the spirit world) adjacent to this one.

  5. #15
    Bathtub Full of Green Slime: Class 1

    To hit: 2+

    To Trap: 1 stream

    When missed: Moves 1 space in a random direction.

    When Trapped: Ghostbusters within 2 spaces of this entity are slimed . (See Special)

    Special: (Destroyed) When this entity is trapped, immediately return it to the Spirit World.

    (Push)

  6. #16
    Bathtub Full of Pink Slime: Class 2

    To hit: 3+

    To Trap: 2 streams

    When Hit: Move 1 space towards attacking Ghostbuster.

    When missed: Moves 1 space towards closest Ghostbuster.

    When Trapped: Ghostbusters within 2 spaces of this entity are slimed . (See Special)

    Special: (Destroyed) When this entity is trapped, immediately return it to the Spirit World.

    (Push)

  7. #17
    Sensei of the Wounded Petal
    Join Date
    Mar 2015
    Location
    Columbus, OH
    Posts
    282
    How would the tub filled with green slime move?

    The pink slime animated objects.

  8. #18
    Have you ever seen the bathtubs with the legs at the bottom? Also, have you seen Ghostbusters 2?. This entity will move itself one way or another. Also, it could just float. I am leaving how all these look up to the players. But, great question. (Smiley face emoticon)

  9. #19
    After all, the Fearsome Flushers have no trouble moving.

  10. #20
    That would be an interesting correlation. For the Tubs, instead of free-wheeling until an obstacle, maybe just "Move one random, then splash", a la Fearsome Flush.

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