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Thread: Custom Ghosts

  1. #41
    Okay, I'm sorry.
    But with your permission, I really wish to have a topic dedicated to my Custom please.

  2. #42
    Sensei of the Wounded Petal
    Join Date
    Mar 2015
    Location
    Columbus, OH
    Posts
    282
    Leon , faire un fil pour vos coutumes , les mettre tous dans ce thread.

    Est thread le mot juste ? Sujet? Section? Faire un, mettre tous en eux.

    Comprendre?

    ---
    Leon, make ONE thread for your customs, put them all in that thread.

    Is thread the right word? Topic? Section? Make one, put all in them.

    Understand?

  3. #43
    What Sara means is there is already a thread for custom ghosts
    http://forums.cryptozoic.com/showthread.php?t=48495

    If everyone who made custom ghosts had their own thread, the forum would be full of messy ghost threads. Far better to keep all custom ghosts in the one thread please

  4. #44
    Rigid Buffalo
    Join Date
    Oct 2014
    Location
    Lake Forest, Califor
    Posts
    94
    Quote Originally Posted by LeonBuster View Post
    Okay, I'm sorry.
    But with your permission, I really wish to have a topic dedicated to my Custom please.
    Hi Leon,

    I cannot have every person have a dedicated topic for their own ghosts. Please post custom ghosts in this thread: http://forums.cryptozoic.com/showthread.php?t=48495. I will be moving your current topics there as well.
    The Yeti Handler

    Community Marketing Coordinator for Cryptozoic Entertainment

  5. #45
    @Leon very nice work, you even have the minis!!

  6. #46
    Quote Originally Posted by twolfe View Post
    Horde of Ghost Rats: Class 1

    To Hit: 2-5

    To Trap: 1 stream

    When Missed: Role the 6 sided die. On a 1-3, this entity moves one space towards closest Ghostbuster.

    On a 4-6, spawn a Class 1 Horde of Ghost Rats (not from spirit world) adjacent to this entity.

    When trapped: Role a 6 sided die. On a 3-6, nothing happens. On a 1-2, spawn a Class 1 Horde of

    Ghost Rats adjacent to where this entity used to be.

    Special: (Push)
    After play testing, here is the new Horde of Ghost Rats (Class 1):

    Horde of Ghost Rats: Class 1

    To Hit: 2-5

    To Trap: 1 stream

    When Missed: moves 1 space towards closest Ghostbuster.

    When trapped: Role a 6 sided die. On a 3-6, nothing happens. On a 1-2, spawn a Class # Horde of

    Ghost Rats adjacent to where this entity used to be. (see special)

    Special: (Push)
    Last edited by twolfe; 04-09-2016 at 03:18 PM.

  7. #47

    Play Testing

    If you guys have time, and want to, please play test and give feedback.
    Thanks,
    twolfe

  8. #48
    Quote Originally Posted by twolfe View Post
    Horde of Ghost Rats: Class 4 (this ghost takes up a 2x2 square)

    To Hit: 2-4

    To Trap: 3 streams

    When Hit: Moves 1 space towards attacking Ghostbuster

    When Missed: Moves 1 space in a random direction, then spawns a Class 1 Horde of Ghost Rats adjacent

    to this entity

    When trapped: All Class 1 Horde of Ghost Rats move 2 spaces towards Closest Ghostbuster.

    Special: (Push)

    If 4 Class 1 Horde of Ghost Rats are in a 2x2 square, remove those from the game and summon a Class 4

    Horde of Ghost Rats
    Since Horde of Ghost Rats Class 1 has been changed, here are some changes to the Class 4 variant:

    Horde of Ghost Rats: Class 4 (this ghost takes up a 2x2 square)

    To Hit: 2-4

    To Trap: 3 streams

    When Hit: Moves 1 space towards attacking Ghostbuster.

    When Missed: Moves 1 space in a random direction, then spawns 1 Class # Horde of Ghost Rats.

    When trapped: All Class 1, #, and 4 Horde of Ghost Rats move 2 spaces towards Closest Ghostbuster.

    Special: (Push)
    Last edited by twolfe; 04-09-2016 at 03:18 PM.

  9. #49
    Quote Originally Posted by twolfe View Post
    After play testing, here is the new Horde of Ghost Rats (Class 1):

    Horde of Ghost Rats: Class 1

    To Hit: 2-5

    To Trap: 1 stream

    When Missed: moves 1 space towards closest Ghostbuster.

    When trapped: Role a 6 sided die. On a 3-6, nothing happens. On a 1-2, spawn a Class # Horde of

    Ghost Rats adjacent to where this entity used to be. (see special)

    Special: (Push)

    Horde of Ghost Rats: Class #

    To Hit: 2-5

    To Trap: 1 stream

    When Missed: moves 1 space towards closest Ghostbuster.

    When trapped: See Special.

    Ghost Rats adjacent to where this entity used to be. (see special)

    Special: (Push)

    (Dissolve) When trapped, this entity is removed from the game.

  10. #50
    Quote Originally Posted by twolfe View Post
    Troll: Class 6

    To Hit: 1+

    To Trap: 1 stream

    When Missed: Nothing

    When trapped: Nothing (See Special).

    Special: When trapped this entity gives no XP (XP though Ghostbuster abilities still happen).

    (Bully)

    When Chaos is rolled, spawn another Class 6 Troll (not from the spirit world) adjacent to this one.
    Since Horde of Ghost Rats Class 1 and 4 are using tokens (to stop an increase of ghosts available for the spirit world), here is a change to Troll:

    Troll: Class 6

    To Hit: 1+

    To Trap: 1 stream

    When Missed: Nothing

    When trapped: Nothing (See Special).

    Special: When trapped this entity gives no XP (XP though Ghostbuster abilities still happen).

    (Bully)

    When Chaos is rolled, spawn a Class # Troll adjacent to this one.

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