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Thread: Custom Ghosts

  1. #61
    Hey,

    I am new to this forum. I am looking into making custom ghosts from The Real Ghostbusters as well as other series. I will be posting soon once done.

  2. #62
    985408-triofantasmagorico.jpg

    Stretch
    Class: 5
    Streams: 4
    Hit: Moves 1 space towards Ghostbuster
    Miss: Moves 2 spaces towards Ghostbuster

    Special:

    When adjacent to (Fat) & (Medium), will slime all all spots on the board within two spots of his position when shot at or allowed to move by roll of die; irregardless of whether you hit him or not.


    Fatso
    Class: 5
    Streams: 5
    Hit: Moves 1 space towards Ghostbuster
    Miss: Moves 1 spaces towards Ghostbuster, 2 space random

    Special:

    When adjacent to (Thin) & (Medium), will slime all spots all spots on the board within two spots of his position when shot at or allowed to move by roll of die; irregardless of whether you hit him or not.


    Stinkie
    Class: 5
    Streams: 3
    Hit: Moves 1 space towards Ghostbuster
    Miss: Moves 2 spaces towards Ghostbuster, 1 space random

    Special:

    When adjacent to (Thin) & (Medium), will slime all spots on the board within two spots of his position when shot at or allowed to move by roll of die; irregardless of whether you hit him or not.

    casper-the-friendly-ghost-5094014b31e18.jpg

    Casper
    Class: 5
    Streams: 2
    Hit: Moves 3 space random
    Miss: Moves 2 space random

    Special:

    When adjacent to Stretch, Stinkie, and Fatso, Casper will negate their special ability

    Plan to write a scenario around Whipstaff Mansion for the game.

  3. #63
    original.jpg

    Mee-Krah (Standing Room Only)
    Class: 8
    Streams: 3 (add 1 for each Ghost eaten)
    Hit: Moves 1 space towards Ghostbuster
    Miss: Moves 1 space towards nearest Ghost

    Special:

    At the end of each round, will move one body length towards nearest ghost
    All ghosts that are adjacent to Mee-Krah will be eaten and taken off the board.
    Will not leave board

  4. #64
    Quote Originally Posted by volbound1700 View Post
    original.jpg

    Mee-Krah (Standing Room Only)
    Class: 8
    Streams: 3 (add 1 for each Ghost eaten)
    Hit: Moves 1 space towards Ghostbuster
    Miss: Moves 1 space towards nearest Ghost

    Special:

    At the end of each round, will move one body length towards nearest ghost
    All ghosts that are adjacent to Mee-Krah will be eaten and taken off the board.
    Will not leave board
    This ghost could be a very tough boss fight depending on the scenario setup. I really think Cryptozoic should consider for future games/expansions.

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