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Thread: PvE Gameplay mechanic making it frustrating to play

  1. #11
    As your deck and deckbuilding skills gets better, resource problem becomes less of a problem. Judging whether to mulligan is a skill too. Sure you still a 0/all resource after several mulligans hand once in a while but your multiple lives will take care of it. Some players uses deck that can win even if they only played 2 resources.

  2. #12
    Gigantisaur
    Join Date
    Aug 2013
    Location
    Melbourne, Australia
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    As others have said, and this is in no way meant to he offensive, but this will almost certainly be down to your deck. 4 colours is hard to pull off consistently, but as Colin said, this will improve greatly with Set 4.
    The free mulligan means that you should rarely ever be screwed or flooded if your deck is optimal.
    Don't give up on HEX though. Have a tweak, and it's still an issue post your deck list here for everyone to help with.
    Good luck

  3. #13
    PvE plays quite differently to PvP and requires some differences in approach.

    In PvE you are looking at a baseline of winning well over 90% of your games against an opponent that is very weak, gets very basic plays wrong & relies predominantly on random powerful but low probability card draws/effects to win (so any adjustments on strategy need to improve on that baseline).
    In PvP you are working off a baseline of 50% wins against someone who has access to the same cards, skills & play styles as you do (so a very different baseline to consider when trying to improve a deck & play style).
    For example, a powerful combo that would win you on average 70% of games when it hits and loose the rest when it whiffs would be good for PvP but not for PvE (so Titian's Majesty was overpowered and banned from PvP but is not that useful in PvE).

    Multi-colour decks (and much of deck-building choices) trade power (more choice of the most powerful cards from many colours) for consistency (less chance of establishing the resource base you need to run them in time).
    In Arena PvE, consistency (and speed) are higher priorities than power.
    The Arena meta-game is currently dominated by 1 and 2 colour aggro decks.
    There is a good forum thread listing & discussing those decks, including many budget options.

    If you are having trouble with your resource base, I would recommend trying a mono aggro deck first to get a feel for how that runs (e.g. mono Ruby Orcs).
    Then try a Blood/Diamond Lifegain deck, which is one of the best budget PvE options at the moment.

    That doesn't mean that there aren't a ton of other ways of having fun with different decks.
    Sometimes however you have to accept that those alternatives are less consistent, and you have the choice as to which you find more enjoyable - the satisfaction of pulling off some hard-to-execute combo/effect you designed a deck around, or winning consistently (you can't always do both).
    Last edited by strawwmann; 04-16-2016 at 08:46 PM.

  4. #14
    High Tomb Lord
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    Yeah but what about Campaign which is what their talking bout your post only mentions Arena.
    Quote Originally Posted by NOBLERooster
    Ozawa You Lore Hound!
    IGN: OzawaWanderer

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  5. #15
    you have one free muligan to reduce varaince a bit in pve.
    Proud Champion tier backer

  6. #16
    One other thing very important : card game is not just battle, the fun is also deckbuilding. And more interresting deckbulding are in game which do not dismiss ressources gestion.
    You think ressource increase rng. But in fact, ressource management make the game more strategic and deckbuilding become a key factor on a skill level.

    In card games without ressource in deck, deckbuilding consist only to pay attention at your cost curve and put together cards from a same theme. And RGN still very present : having the right card with the right cost at the right time.
    But with ressouce management, your deckbuiding skill has a real influence on rng level.

  7. #17
    Last but not least, in deck ressource increase the need of card draw strategy.
    Because, best case scenario, you play 2 cards a turn and you draw only one card. So turn 4 you could have an empty hand. So card draw strategy is more important .

    Morality : in deck ressource don't increase RNG. Overall In-deck ressource gives more strategy value to a card game

  8. #18
    Quote Originally Posted by WolfCrypt View Post
    Yeah but what about Campaign which is what their talking bout your post only mentions Arena.
    Campaign is even easier because not only do you get a free mulligan, but there are talents that can help too.

    In PvE I've found it hard to get resource screwed.

  9. #19
    This is how the resource system in Hex works, like it or loathe it (and there's plenty of people that loathe it) it's here to stay. Your options are quite limited....accept that the opportunity to create a decent resource system for this game has long since passed and we get to be resource flooded/screwed x% of the time no matter how well we build decks/mulligan or find a game more to your liking. Blunt I know, but it is what it is.

  10. #20
    Quote Originally Posted by ev1lb0b View Post
    This is how the resource system in Hex works, like it or loathe it (and there's plenty of people that loathe it) it's here to stay. Your options are quite limited....accept that the opportunity to create a decent resource system for this game has long since passed and we get to be resource flooded/screwed x% of the time no matter how well we build decks/mulligan or find a game more to your liking. Blunt I know, but it is what it is.
    This post and others seem to imply that no work was put into this system. That is not true as they have made it clear they spent a lot of time deciding on resource systems and tried all the ones that have been brought up and ultimately decided on the one we have because it was what they wanted. It is fine if you do not like the system they chose, but know that they put a lot of work into deciding to go with this system and it was not chosen quickly or without though.

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