They did break away from the tradition of the WOW TCG resource system that Cryptozoic developed for many years.
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Not to mention the resource systems that guarantee we can gain a resource each turn (like WoW tcg and Vs) actually favor the more skilled players to such a large degree that new players would stand little to no chance for the most part.
Personally, as much as I sometimes hate the system I am still in favor of how they set up Hex's resource system.
This has been brought up many times before, and will be brought up many times in the future
Hex made a decision early in the games design, to use this resource system, which unfortunately means you loose a certain amount of you games without any interaction. The system have many good sides as well, mainly interesting and flexible deckbuilding.
As new sets are released new cards, champions and mechanics will help mitigate the issue, but it will always be there in some form.
My personal wishlist for solutions is:
1) a series of cards that are playable, and can transform into ressources. I.e. a basic speed burn for ruby, that you can transform and play as a ressource instead.
2) Change mulligan system to "draw 7 cards, put one card into your deck for each mulligan"
3) A series of champions with "one-shot: pay 5 life, put a card into your deck, gain 0/1, counts as a ressource play" in addition to other ability
(All above obviously needs balance testing, especially champion power as it enables a ressource-less 1-drop deck)
and when people start running less resources than they do now we're in the same spot as we are now
The "optimal" number of resources will absolutely be smaller than it is today. The ones who come up with the decks we all love to use will 100% cut resources from them with any change like these. Inevitably when everyone googles best hex constructed deck and gets screwed a couple times they will just run to the forums as they do now and tell the devs they need to make more changes. Its a cycle that will never end.
Last edited by Gorgol; 04-18-2016 at 12:41 AM.
As long as they explain in game how many shards you should be playing, as well as not to have a deck with more than 60 cards it should be fine.
I feel like i often hear about people who use decks with more than 60 cards or 3 shards which can make the game super frustrating if you dont know what you are doing.
Just you wait for this kind of comments and negative reviews once when HEX hits on Steam
They will cry about two things:
2. pay to win
an game will be compared with Hearthstone
Using the 60 minimum cards and only 1-2 shards for consistency is like basic logic. If they can't even figure that out by themselves, they wouldn't be going very far.
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