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  1. #1

    Rogues... Awesome!

    Got my chance to play this weekend. Had a great time with this set. I like to mix crossover packs into the top half of the main deck to get the most flavor out of them. I'm hoping future crossovers maintain the 20+ main deck cards.

    Beating the final Flash though.... took awhile. Almost as frustrating as a late game Atomica Supervillain.

    As of now, Rogues is my favorite. In order...

    Rogues
    Arrow
    LoSH
    JSA (Love it... just needs more content)
    Watchmen

  2. #2
    Glad to hear you enjoyed it. Mixing the Crossover Pack into the top half has become the standard rule so that you get to see more of the new cards. We know people wanted more content, so all future Crossover Packs will be of a similar size. Yeah, the final boss can be really tough to beat. Its intented for the final boss to actually be a challenge to defeat.
    Nathaniel Yamaguchi
    CZE Playtester & Designer

  3. #3
    Rigid Buffalo
    Join Date
    Apr 2017
    Location
    Chandler, AZ
    Posts
    87
    I'm really looking forward to getting to play this set! Is there a list of other cards recommended to go with the expansion, or just pick any base set and slam it in there? I also definitely like the careful attention to the build up of the Super-Hero stack.

  4. #4
    Forever Evil is recommended, but it plays well with any base set.
    Nathaniel Yamaguchi
    CZE Playtester & Designer

  5. #5
    Well, I learned a valuable lesson the other week when incorporating the rogues because I didn't read the bottom of the cards, do not count on the team work cards beyond the initial vp in winning the game, abilities only, which is good and bad at the same time

  6. #6
    Has anyone tried playing using the Rogues main deck cards with Crisis 3?

  7. #7
    We tried it, and as I recall, the main deck cards seemed to be a good fit. Unfortunately, I can't say that for sure because we also combined Crisis mode with our usual Two Heads Are Better Than One variant, which completely broke the game this time.

    One player used Weather Wizard with Bizarro, took out all our early game villains, and loaded himself up with Weaknesses to use for some pretty insane turns later on. Another used Captain Cold and Golden Glider, leading to massive hands every turn as he teamworked everyone like crazy. I had Killer Frost with Heatwave, and with how much I was getting teamworked, I had no problem using Killer Frost to destroy Villains without using power, giving me a free card every time I did (running the main deck out wasn't a problem at all).

    So yeah, this really overshadows what was going on in the main deck in my memory of that game.

  8. #8
    Devoted Emissary
    Join Date
    Oct 2012
    Location
    Irvine, CA
    Posts
    130
    Crisis is designed to be played with 1 oversized character per player. If you found it easy using 2, might be time to take the training wheels off.
    Lead Designer of Teen Titans & Arrow Crossover Pack

  9. #9
    Devoted Emissary
    Join Date
    Oct 2012
    Location
    Irvine, CA
    Posts
    130
    Quote Originally Posted by SpiritDetective View Post
    Has anyone tried playing using the Rogues main deck cards with Crisis 3?
    I've done this, they're a perfect fit. (Though I remove cards of the same type as the cards added as to not give added turns for the main deck.)
    Lead Designer of Teen Titans & Arrow Crossover Pack

  10. #10
    Quote Originally Posted by StormKing View Post
    Crisis is designed to be played with 1 oversized character per player. If you found it easy using 2, might be time to take the training wheels off.
    Yeah, for sure. While we love the two headed variant, our rule is that we're not allowed to use it in Crisis until we've beaten it as intended. Usually only takes us 2-3 tries to crack a new Crisis game. This game was just for fun, to see what nonsense combos we could pull off with the new characters.

    Actually, now I'm really interested to see how Crisis would run using just one Rogues Super-Villain each.

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