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  1. #151
    Cryptozoic Employee Matt_Hyra's Avatar
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    Quote Originally Posted by TanisFrey View Post
    In a Multiverse game does a Champion with a Stack On Going have any effect on the game?

    (This can happen currently only if you include impossible mode villains.)
    Yes. Note the word "Impossible."
    Matt Hyra
    Cryptozoic R&D

  2. #152
    Played a 3-player Multiverse game tonight. I gotta say, I wasn't really happy with how certain Champion FAAs work when they affect a single target.

    Graves is probably the most egregious example of this. He was my first champion and whenever I activated my Multiverse Location, any foe I targeted with Graves' FAAA got to destroy a card in their hand (which was almost always a starter or Weakness) and then draw 2 cards for free because they were the only player affected by the FAA, meaning they destroyed the highest cost card per the terms of Graves' FAA. This basically killed any incentive for me to use my Multiverse Location ability.

    When Graves was finally bought by the player to my right, because they had emptied their hand, they could not offer up a card per Graves' FAA. Since I was not affected by Graves' FAA because he was my Champion, the sole other player who could be affected got to purge a Vulnerability from their hand and draw 2 cards.

    2. Later,when a player who we'll call Player 3 had Amazo as their Champion, Player 1 played his entire hand as required to buy Player 3's Amazo. When Amazo's FAA activated from being bought, it only affected Player 2 (me) due to Player 3 not being affected and Player 1 having no hand.

    If a player must play their entire hand to confront another player's Champion, and that Champion has an FAA that affects a foe's hand, and that FAA activates mid-game so there's no time for the confront player to draw a new hand, then the player who confronts that champion is not affected by the FAA. Is that correct?

    For future games, I might be more discerning about which Supervillains become Champions in 3-player games. It feels like it should be limited to Supervillains/Heroes whose FAAs affect the deck and discard piles rather than the hand, since emptying your hand earns you immunity to the FAA when it activates.

  3. #153
    Cryptozoic Employee Matt_Hyra's Avatar
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    There certainly might be some Super-Villains who don't work as well in Multiverse.
    Yes, FAAs that just hit hands might not do anything to the active player. But not all of them just hit hands.
    Matt Hyra
    Cryptozoic R&D

  4. #154
    A few questions came up the other night when playing Heroes Unite/Crisis 2 - I don't recall seeing them previously:

    1) Does the Immortal Villain crisis affect the initial line-up?
    2) Shazam! (superpower) hit a Blue Lantern ring off the top of the main deck - once the ring is put back, do any future heroes played this turn still add to the +1 bonus to Power?
    3) For the Draining the Emotional Spectrum crisis, if one player has no cards in hand (if they played them all for instance, or had to discard them all already for some reason), is that just one less card to "check" against the line-up? Or does everyone have to be able to discard one in order to attempt to beat the crisis?
    4) The Shifting Loyalties crisis - to beat this crisis, each player has to discard 7 cost to the player on their left. Is that *at least* 7, or *exactly* 7?

    Thanks

  5. #155
    Cryptozoic Employee Matt_Hyra's Avatar
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    1. No
    2. No
    3. That player gets a free pass, so one less "check."
    4. At least 7.

    Hope you prevailed!
    Matt Hyra
    Cryptozoic R&D

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