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  1. #1

    Modular Deck Design & Construction

    I've been away for quite some time, working on various IPs for the Hero engine, and I think I've come up with a rather unique deck construction technique. Borrowing many elements from both the Confrontations box set as well as the Multiverse box, the basic idea is to design modules for the various Super Heroes that we play as. Starting with a count of 13 cards per Character, one could build a module consisting of 7 or 8 Heroes/Villains, 1 Location, and 4 or 5 Super Powers/Equipment.

    All cards in each module would have the same cost, so swapping out different modules would always keep the costs. You would simply need 8 total modules (4 Super Heroes & 4 Super-Villain to maintain a rather even ratio of Heroes to Villains). All cards with feature a Characters symbol (like Confrontations) for each disassembly.

    The basic run down of card costs is a follows:
    7,6,5,5,5,4,4,4,4,3,3,2,2
    Heroes and Villains will be limited to single copies, while Super Powers and Equipment would have no more than two copies.

    Another unique twist I've come up with (inspired by Multiverse Champions) is to combine Super Hero and Super-Villain (non-Character) cards into a single type called Champions. They would still have the Hero and Villain type but share a card color (purple) and secondary type (Champion).

    I'm going to first flesh this out with a Marvel inspired VS deck coupled with the idea of Champions (cost 9,10 & 11 cards). I feel this will allow for more unique decks as everyone would have at least 13 cards catered to their unique Character. As long as you don't abuse the idea of using the same 8 Characters over and over, your deck constructions options will be limitless providing you have enough modules.

    I do realize that this doesn't integrate well with the already available cards currently in print (except Confrontations), but it does open the possibility of fan-created content. What does everyone think?
    Last edited by andjosh05; 01-07-2018 at 06:58 AM.

  2. #2
    I'd not limit yourself to that formulaic costing.

    For example, in that example either you'd never end up with cards like Ganthet, or The Atom (at 8 and 1 respectively) without them being overpowered or underpowered.

    I've thought about doing something like that before (using the Cerberus engine as the basis for a custom game, but some modular aspects on it), and I came to the realization that shoehorning yourself in that tightly is *really* rough from a design standpoint

    I do like the idea tho

  3. #3
    The formulaic costing was based on Confrontations, where no Character has a card with cost greater than 7 or less than 2. However, it's not as rigid as one would think. You could easily work off a 1-for-1 cost exchange in order to get the desired card costs. For example, a 7 could become an 8 and a two then becomes a 1 (I would always work from the lowest cost card to exchange cost values).

    The set costs are more in line for exchange reasons, as you want the deck to be populated with the came cost cards each time you build it (as per the Confrontations rules for exchanging Batman vs Joker cards into the main deck.)

  4. #4
    I'm sort of in line with this, just for something new and different. My question: how many current heroes/villains can truly fit this mold based on what's currently available? Out of the all of the super heroes, only Flash and Green Lantern really come to mind. For villains... hard to say since Luthor and Joker already qualified. Harley or Sinestro maybe?

  5. #5
    Quote Originally Posted by andjosh05 View Post
    However, it's not as rigid as one would think.
    You mean - you came up with a way to vary things, that either you completely forgot to mention, or you thought up after I made my comment.

    That's fine -- but saying "it's not as rigid as one would think" and then describing new rules that weren't even hinted at before -- kind of disingenuous.
    Quote Originally Posted by andjosh05 View Post
    The set costs are more in line for exchange reasons, as you want the deck to be populated with the came cost cards each time you build it (as per the Confrontations rules for exchanging Batman vs Joker cards into the main deck.)
    No, the confrontation rules just say to try to keep it similar in cost -- nothing about it matching the same spread exactly:

    Typically, you should replace removed cards with cards of the same type and hopefully near the same costs. Itís fine if they donít match up precisely.

  6. #6
    How about a full confrontation set based on the emotional spectrum? John Stewart vs Sinestro, Saint Walker vs. Atrocitus, Kyle Rayner vs. Necron, and Iroque vs Larfleeze.

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