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  1. #11
    Quote Originally Posted by Tschudy View Post
    My group has changed Man of Steel to only get back 3 super powers from your discard. Also, when flipping up the initial lineup, anything the costs more than 5 gets shuffled back into the main deck, unless we're playing with a multiverse. We've also banned whichever crossover set had time travel from multiverse games. Always ends up being far too powerful and annoying.
    No need to ban the Time Travel set. Just limit it to time travel 1x per turn during the multiverse game

  2. #12
    Instead of banning time travel just limit Time travel to once per turn. Thats what we did.

  3. #13
    my game has every set in it, select cards from every set, mostly highlander style, only one selected copy of a personality, power, equipment, location, or villians. the same goes for character cards, and i use both villains and heros. next, since my main deck has 3 stacks, my weakness pile is about 120 cards, i use enhanced strengths instead of kicks. starting decks are 7 punches and 3 weaknesses, no vulnerabilities. super villians are in the main deck, i have a select 6 ending supers that are used to start the game, gog, persuader, trigon, crisis antimonitor, the flash, and Mahahs. its a random select to see witch one you start with. when the lineup fills any super coming off the lineup hits the stack and the FA attack goes off. any gains off the top of the main deck cannot be a supervillian. if you gain off the top, and a super shows up announce it and put it on the bottom of the turned over supervillian stack but above the "ending" super. any time a super villian appears from the main deck from any kind of refill, it replaces the one on top of the stack and the previous one flipps over.
    as for selecting characters, i randomly draw enough characters to give each player a number or random heros equal to the number of players +1. then all the players draft their heros.

    the different added mechanics that are used, time travel, teamwork, assist, ongoing.

    o yes, almost forgot, game end conditions....
    A. Weakness stack empties
    B. someone beats the "starting" final supervillian
    C. the game is called because the players eyes are bleeding

    this is the core of brutality mode.

    "hey dont get so attached to things"

    there are some things that had to be banned out of the game. i banned all character cards that use teamwork. if only one person gets that they get an unfair advantage over the other players as teemwork on characters is like playing a free card with no concequence. also bizzaro, swampthing, and shasam are banned characters, as they tend to break the game. super villians like poison ivy and crisis black atom were replaced. the poison ivy supervillan was stupid. since this game dishes out weaknesses like cheesburgers at McDonnalds.... otherwise weve had loads of fun with this version.
    Last edited by CushionRide; 10-11-2018 at 03:35 PM.

  4. #14
    Quote Originally Posted by Icenick View Post
    I was wondering if there is a community opinion on certain cards. I seen some members talk about not using overpowered cards and others just changing them. I was wondering about if there is a collection of community house rules.

    For example: swamp thing having +5 power for controlling a location seems nuts to me. I just have him at 3 power so he's still playable.

    I just got the multiverse and had Oa location come up and is it meant to be played because it's a free draw since the lowest SV is brainaic at 10 power. How do others deal with this interaction?

    Since you have the multiverse what you can actually do is create custom decks. I combined Heroes unite with the 2012 main deck (first one).

    I'm not a fan of removing cards from the set when I go through so much trouble collecting them
    Don't think of limiting cards as removing them. Think of it as balancing the game.

    So some house rules:
    1) 2 big heroes
    2) Modified main deck, focused on deck thinning cards, VP gaining cards have been taken out. Gimmicky Cards were removed (Kyle Rayner win condition, Suicide squad play 3 in a turn and nuke everyone's hands taken out. The Manhunter villain where you get +1 for each in discard removed. Overpowered defenses removed (cape and cowl, flash defense),
    3)I'm going to make a rotating deck now, of 45 cards maybe. Equally distributed by card type. I've noticed its hard to play games where you and someone else focus on equipments or superpowers and 1 person seems to get all of them and noone else does. Not out of skill, but just unlucky. I want to mitigate that effect.
    4) We've played with the modified main deck and its been great. sometimes a bit overpowered when someone gets to deck thin hard, so I like to begin with The Observer Supervillain from Crisis 3. Ongoing: You can't destroy starter cards.
    5)I made a banlist of Big heroes when playing with 2 super heroes. (5). Theyve been known to steamroll games a bit too often.
    6) I've made the maindeck 7 locations instead of 5 I think. To make swamp thing more effective. I usually use the main 5, I add Atlantis, and titan tower.
    7) TimeTravel in multiverse or any mode, we limit it to once per turn. turns take waaay too long otherwise and keeping 4-5 ppl entertained? Difficult.

    Sometimes we play the different game variants. Time travel, rogues, etc.

  5. #15
    Quote Originally Posted by CushionRide View Post
    there are some things that had to be banned out of the game. i banned all character cards that use teamwork. if only one person gets that they get an unfair advantage over the other players as teemwork on characters is like playing a free card with no concequence. also bizzaro, swampthing, and shasam are banned characters, as they tend to break the game. super villians like poison ivy and crisis black atom were replaced. the poison ivy supervillan was stupid. since this game dishes out weaknesses like cheesburgers at McDonnalds.... otherwise weve had loads of fun with this version.
    I actually banned Swamp Thing, Bizarro, Wonder Woman, Lex Luthor, Granny Goodness, and Indigo-1.

    These heroes were almost always picked when available. Also, they led to some steamrolling games that weren't really fun for others. Lex+ Wonder Woman almost always began turns with 6-7 cards. Bizarro made it so weaknesses rarely hurt him and also had a fairly easy way to draw extra cards since my deck focused on destruction. Granny Goodness combos with alot of big villains/heroes. Indigo was also heavily picked.

    I unban them from multiverse mode and I let a diceroll determine turn order to pick from the banned heroes if they want to. I unban them from multi-verse because people are able to doubleteam and aim attacks at specific people with their multiverse location.

  6. #16
    My favorite mode to play is confrontations 2v2 or 1v1v1 or 1v1 all three modes are equally fun to me, but I never use the super hero/villians it came with cause i think they arent as fun to combo with. So instead i just shuffle and fan out all the heroes (I own all the expansions.) face down and we all pick 6 heroes and put them in order of 9/12/15 and discard 3 of the heroes picked, and then play a game with those.
    Last edited by pokewixx; 12-26-2018 at 07:01 PM.

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