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Thread: Batman Variant

  1. #1

    Batman Variant

    Here's a variant centered on the world of Batman and Gotham City.

    DC Deckbuilding: Batman

    Set Key
    (OS) Original Set
    (HU) Heroes United
    (FE) Forever Evil
    (TT) Teen Titans
    (C*) Crisis [*1, *2, or *3]
    (JS) Justice Society of America [Crossover Pack 1]
    (AR) Arrow [Crossover Pack 2]
    (WT) Watchmen [Crossover Pack 4]
    (RG) Rogues [Crossover Pack 5]
    (BP) Birds Of Prey [Crossover Pack 6]
    (RV) Rivals
    (TG) Teen Titans Go!
    (CN) Confrontations
    (PR) Promo


    12 Oversized Cards
    Batman (OS)
    Batgirl (HU)
    Black Canary (HU)
    Nightwing (HU)
    Bane (FE)
    Harley Quinn (FE)
    Red Robin (TT)
    Robin (C1)
    Poison Ivy (C3)
    Catwoman (BP)
    Oracle (BP)
    Joker (PR)

    Starter
    Punch (OS)
    Vulnerability (HU)
    Weakness (OS)
    Kick (HU/FE/TT)

    18 Super-Villains

    8-Cost
    Ra’s Al Ghul (OS)
    Slade Wilson (TT)
    Solomon Grundy (JS)
    Harley Quinn (BP)

    9-Cost
    Deathstroke (OS)
    Mr. Freeze (HU)
    Clock King (TT)
    Ra’s Al Ghul (C1)

    10-Cost
    The Joker (OS)
    Cheshire (TT)
    The Joker (C1)
    Deathstroke (C1)
    Mr. Freeze (C2)

    11-Cost
    Batman (FE)

    12-Cost
    Poison Ivy (BP)

    13-Cost
    Lady Shiva (BP)

    14-Cost
    Nocturna (BP)

    15-Cost
    Talia Al Ghul (BP)

    My ideal 8 Super-Villain lineup would start with Ra’s (C1), then use Joker and Mr. Freeze (C1), then run straight down the cost lineup, ending on Talia. Dealer’s choice.

    Main Deck: 124 cards

    31 Equipment

    1-Cost
    Venom Injector (FE)
    Cape (TG)

    2-Cost
    Batmobile (OS)
    Batarang (HU) x2
    Cold Gun (FE)
    Escrima Sticks (C2)
    Grapple Gun (TG)

    3-Cost
    Detonator (TT) x2
    Man-Bat Serum (FE)
    Bo Staff (C1)
    Batmobile (RV)
    Birdarangs (TG)

    4-Cost
    The Cape And Cowl (OS)
    Soultaker Sword (HU)
    Mallet (FE)
    Flight Wings (TT)
    Loot! (RG)
    Whip (BP)
    Batarang (RV)

    5-Cost
    The Bat-Signal (OS)
    Utility Belt (OS) x2
    Magician's Corset (C1)
    Sniper Rifle (C3)
    Soultaker Sword (BP)

    6-Cost
    Bag of Tricks (RG)
    Computer Console (BP)
    Laughing Gas (RV)

    7-Cost
    Mind Control Hat (HU)

    33 Heroes

    2-Cost
    Catwoman (OS)
    Katana (HU)
    Commissioner Gordon (FE) x2
    Maggie Sawyer (BP)
    Alfred Pennyworth (RV)
    Vicky Vale (RV)

    3-Cost
    Robin (OS)
    Daughter Of Gotham City (HU)
    Plastic Man (C2)
    Catwoman (FE) x2
    Batwoman (RV)
    Deadman (CN)
    Ragman (CN)

    4-Cost
    Swamp Thing (OS)
    Zatanna Zatara (OS)
    Deadman (HU)
    Sonic Siren (HU)
    Hawkfire (BP)
    Huntress (RV)
    Oracle (RV)

    5-Cost
    Dark Knight (OS)
    Wonder Of The Night (HU)
    Phantom Stranger (FE)
    Manhunter (BP)
    Nightwing (RV)
    Robin (RV)

    6-Cost
    Dick Grayson (TT)
    Tim Drake (TT)
    Red Robin (RV)

    7-Cost
    Jason Blood (HU)

    8-Cost
    Man Of Steel (OS)

    8 Locations

    4-Cost
    Blackgate (FE)
    Gotham City Docks (PR)

    5-Cost
    The Batcave (OS)
    Gotham City (HU)
    Belle Reve (FE)

    6-Cost
    Clock Tower (BP)
    Arkham Asylum (RV)
    Wayne Manor (RV)

    18 Super Powers

    1-Cost
    Acrobatic Agility (TT) x2

    2-Cost
    Insanity (FE) x3

    3-Cost
    Cat-Like Reflexes (C3)
    Promise To A Friend (AR)
    Martial Arts Expert (BP)
    Homicidal Maniac (RV) x2

    4-Cost
    Canary Cry (HU) x2
    Chlorokinesis (C3)
    Eidetic Memory (BP)

    5-Cost
    Girl Power (JS)
    You Have Failed This City (AR)

    6-Cost
    Master Thief (BP)
    World’s Greatest Detective (RV)

    34 Villains

    1-Cost
    Talon (HU)
    Emperor Penguin (FE)

    2-Cost
    Harley Quinn (OS)
    Deadshot (HU)
    Black Mask (C3)
    The Penguin (RV)
    The Riddler (RV)
    Victor Zsasz (RV)
    Killer Moth (TG)
    The Creeper (CN)

    3-Cost
    Poison Ivy (OS)
    Jervis Tech (HU) x2
    Mr. Zsasz (HU)
    Man-Bat (FE)
    Clayface (RV)
    Two-Face (RV)

    4-Cost
    Killer Croc (HU)
    Lady Vic (TT)
    Bane (RV)
    Mr. Freeze (RV)

    5-Cost
    Scarecrow (OS)
    Royal Flush Gang (FE) x5

    6-Cost
    Solomon Grundy (OS)
    Copperhead (C3)
    Rioters (WT)
    Hugo Strange (RV)

    7-Cost
    The Demon Etrigan (HU)
    Joker’s Daughter (C3)
    Cheshire (BP)

    This is, as of yet, untested as I don't own Arrow, Rogues, Teen Titans Go! or Confrontations.

    [Edit] Made changes per suggestion from gerrymul (gracias!). Deck is much more proportionate (Locations/Super Powers notwithstanding for theme). Trimming Villains allowed entry of Black Canary and, subsequently, Canary Cry.
    Last edited by briguygardner; 07-10-2018 at 10:00 AM.

  2. #2
    Runt of the Litter
    Join Date
    Sep 2017
    Location
    Wolverhampton, England, UK
    Posts
    14
    That looks wild - don't much fancy the clean up though!

  3. #3
    An earlier version became my group's go-to deck. It takes some assembly but is worth it.

  4. #4
    A problem would be that the Poison Ivy oversize hero/villain would be very tough to play as it needs non-kick superpowers to trigger. Also, the FE Joker oversize card would absolutely destroy given the abundant villains in this deck.

  5. #5
    Fair point! Poison Ivy does also trigger off of Ongoing, which is plentiful, but Joker could use some reining-in.

    I'd single out my (OS) villains that are duped in (RV) (Two-Face, The Penguin, The Riddler, Bane, Clayface) for removal, bringing Villains to 34. I'd like to preserve my cost curve, theme, and then try and match main deck proportions (while still favoring locations).

    I could use the opportunity to add a Catwoman FE to bring Heroes to 33 (helping oversized Red Robin and as well as The Dark Knight).

    I could then balance Super Powers by adding another Homicidal Maniac, another 2 Insanity FE and remove the RV Insanity (helping Harley).

    Then it's the question of 2 4-cost Super Powers (for curve). I'd favor Geo-Kinesis, Power Drain, or Mystic Control to police Ongoing, though they're a thematic stretch; Super-Intellect meanwhile is much more in-theme, helps the VP game (giving the new Catwoman more to burgle) but does nothing to stop Ongoing cards and is an overall less fun and exciting choice, IMO.

    I still prefer this deck being low on Super Powers, reflecting the Batman world, but definitely agree with the suggestion. Just hafta make the 4-cost choice ...
    Last edited by briguygardner; 07-10-2018 at 01:22 PM.

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