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Thread: What If Hex Failed?

  1. #1

    What If Hex Failed?

    Although it is unlikely at this point, I was wondering what the community would prefer Cryptozoic to do, should the game eventually die out.

    I guess the ABSOLUTE worst case scenario is the Hex goes poof and you lose your entire collection and all your money, but I don't see that being likely.

    I think that should there be a disastrous event that causes Cryptozoic to ax the game, they would either:

    A) Release an app version of their game that has all the released cards with unlimited amounts and sealed/draft modes available as a paid app, given freely to supporters of the game, but stopping development of future content.
    B) Sell the rights to another company so they can continue running Hex, as is
    C) Release the server info so someone from the community can continue the project
    D) Some combination of the above
    E) Other?

  2. #2
    I wouldn't speculate much on that. They have kept the wowtcg trudging along with a pretty small following. Mechanically the game is designed in a way that many players and myself feel is far superior to MTG.

    Before LOL launched, Riot was a team of 20 and only had about 20k ppl in early beta. Give this time and it will grow.

    There are no sure bets ever. But they have a good track record, and its something that I think many of us see huge value gains by jumping on board now. It's easy to be skeptical about anything you invest in. That's why you owe it to yourself to make an informed rational decision with your money and to take a educated risk.
    Last edited by nicosharp; 05-23-2013 at 09:27 AM.

  3. #3
    The way I see it, I'm paying for a game. I've paid much more for games in the past, so this really isn't an "investment" for me. Even if this thing doesn't last more than five years, I will have had a grand old time. Heck, even if it tanks after one year (which I consider unlikely) I will still feel like I have gotten my money out of the deal. Nothing lasts forever, and money is only paper. Live for the now! Or rather, live for September, which cannot get here soon enough.

  4. #4
    Really not worth thinking about in the depth you're going into. Way too early. If the game fails to catch on then it's worthwhile to start thinking about the possible scenarios.

    In the meantime, think positive. If anyone in concerned about their pledge, then just imagine the worst case scenario: the game implodes and disappears in two years' time. If you can't stand to "lose" however much you've pledged if that came to be, then maybe you should have second thoughts or scale back.

  5. #5
    F2P PVE holds the key. This in itself will make the difference between 10,000 trying out the game and 1,000,000.

    I belive Cryptozoic knows this as Stretch goals now give us 10 dungeons, ability to get paid to make raid bosses (IE: Player made Raids), etc. This game is going to be HIGHLY successful. I'm just glad I found out about this while it was in beta!!!

  6. #6
    Usually it's B that happens. I've seen it happen a lot of time with different games and other digital TCGs.

  7. #7
    In my visits to the CZE office, one thing permeated through the words of the staff -- they want to make this game as accessible as possible, but give it enough complexity to entice the veteran players.

    I wrote in my blog last week that the first set falls in line with the accessibility of WoW TCG's March of the Legion, which I personally felt was one of the best introductory sets they've ever made. In my play group alone, that was the time we welcomed a bunch more people into the game.

    As long as they keep it accessible, they'll keep attracting new players.

  8. #8
    Aside from massive server outage problems, huge economy breaking bugs, chinese farmer invasions, or mass developer firing/quitting; doesn't seem to be any risk of Hex going away in the next few years. A KS this successful pretty much guarantees a strong launch which is all you need to get traction.

  9. #9
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    I honestly think the one thing that could make Hex fail is if the cards don't have value. The entire thrill of opening boosters (including drafts/sealed) is the chance of getting a valuable (good, powerful) card. Yeah it's nice knowing the card will help your deck, but that only drives me so much. Collecting also depends on card scarcity.

    When I was a kid, I would sit my $5 angels and dragons on my desk just to look at them. I literally got satisfaction out of just having something "rare" and "powerful," my binder was my trophy case. If set one never goes out of print and the cards all reach a $0.01 value (eventually), I fear that attachment to certain cards will be diminished (not completely of course), since everyone has one and opening a booster outside drafts/sealed will be pointless.
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  10. #10
    Quote Originally Posted by Deathfog View Post
    Aside from massive server outage problems, huge economy breaking bugs, chinese farmer invasions, or mass developer firing/quitting; doesn't seem to be any risk of Hex going away in the next few years. A KS this successful pretty much guarantees a strong launch which is all you need to get traction.
    You forgot the zombie outbreak!

    But seriously, as long as Hex plays well I could forsee myself dumping some $200+ per month just to crack a full set of card. Should be hard for any good game to fail.

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