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Thread: deck making on hex.potion-of-wit.com

  1. #1
    Devoted Emissary
    Join Date
    Apr 2011
    Location
    sioux falls,sd
    Posts
    137

    deck making on hex.potion-of-wit.com

    heres the first deck i made using the site very helpful







    http://hex.potion-of-wit.com/deck.ph...2,12,1,2,4,2,1

  2. #2
    Rigid Buffalo
    Join Date
    May 2013
    Location
    Toronto, Ontario, Canada
    Posts
    94
    Cool deck.

    Sabotage seems an excessive and unreliable means of dealing direct damage in this deck considering all the other useful cards you put in to do just that.

    Just my two cents. I'm a noob deck builder, so what do I know.

  3. #3
    Master Theorycrafter
    Join Date
    May 2013
    Location
    New Jersey
    Posts
    751
    Any idea if there's an option to save the decks you make on there? I checked it out and couldn't find one.

  4. #4
    Devoted Emissary
    Join Date
    Apr 2011
    Location
    sioux falls,sd
    Posts
    137
    one should be on there later today

  5. #5
    I gotta say, nicely formatted deck builder, but it is still missing a ton of spoilered cards (even placeholders can help people theorycraft).

    I am also interested in saving and linking decks without an url (like a pre-formatted list you can put into a thread like this, showing the list and hyperlinking to images.)
    Xenavire, proud guild leader for The Lions Share.
    http://i307.photobucket.com/albums/n...erlinsmall.png

  6. #6
    I have to agree with Jotora Sabotage is weak should be either spells that draw you cards or artifacts.

  7. #7
    It seems like you are pulling your deck into too many directions at once, you want to be a burn deck and you want to be an artifact deck. This is fine, but it leaves the utility of your artifacts underpowered as you try to fit burn cards into it.

  8. #8
    Devoted Emissary
    Join Date
    May 2013
    Location
    Al-Andalus
    Posts
    131
    Also, with that Mana curve, you have far too many resources imho
    http://i58.tinypic.com/2ry5zfc.png
    Franz von G of Al Andalus - Pro Player | Collector | Knight
    Italian Hex Community

  9. #9
    Ruby-Wild (http://hex.potion-of-wit.com/deck.ph...12,1,1,4,4,2,2)

    Not enough cards to really flesh it out but I could have fun playing.

    Notes: Speed gems in the Master Riders, -1 cost gems in Boulder Brutes.
    Ash Harpy for mass removal of Fluffies (couldn't resist), can be returned to had for repeat.
    Eye of Creation at additional 2-3 mana to help save a game.

    Ambershire Instigator feels out of place but i did this quickly and wanted a troop with crush.

  10. #10
    Here's a PvE deck I've been wanting to put together for awhile. Overcharge, which requires certain gear to be equipped, would make up the last 4 slots for a 60 card deck.

    http://hex.potion-of-wit.com/deck.ph...2,12,1,2,4,2,4

    Helmet: Cowl of Emptiness - At the start of your turn, create a copy of a random action in your deck and put it into your graveyard. [Void Marauder]

    Armor: Thunderstrike Chestguard - When you draw this troop create a Lightning Elemental and put it into play. [Thunderbird]

    Boots: Dragon Tongue Slippers (required for Overcharge) - Create and shuffle X Burn spells into your deck. [Burn to the Ground]

    Gloves: Conflagration Handguards (required for Overcharge) - Deal 4 damage instead. [Burn]

    Weapon: Glass Hammer - Burn to the Ground is now a Quick Action. [Burn to the Ground]

    Trinket: Wraps of the Flame Handler (required for Overcharge) - When Inferno is destroyed, create three Blaze Elemental. [Inferno] *Inferno is not included in the deck but the gear is required for Overcharge

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