Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: UnderWorls Champions + something extra :)

  1. #1

    UnderWorls Champions + something extra :)

    I reWatched the trailer, and was wondering why there are only 10 underworld champions?
    where are 4 races and 6 classes for each, that would make 24 for the underworld alone...

    And other thing that I noticed... in the trailer, in 1:22, you can see the Champions info, the statistics are Wins:45 Losses: 85410

  2. #2
    This are only the underworld PVP champions, which are premade. This is to make PvP a more balanced experience.
    The First Rule About Collectors Is You Do Not Talk About Collectors

  3. #3
    Well, The balace can also be with 24 diffrent cards... But maybe that is a little to much for launch.
    maybe they will add more in time, so that there will be more pvp options

  4. #4
    They will add more in time, just an in PvE we wont have all race-class combiantions avaialbes at launch. They will be introduced in future updates.
    The First Rule About Collectors Is You Do Not Talk About Collectors

  5. #5
    Devoted Emissary
    Join Date
    May 2013
    Location
    Al-Andalus
    Posts
    131
    Quote Originally Posted by Indormi View Post
    They will add more in time, just an in PvE we wont have all race-class combiantions avaialbes at launch. They will be introduced in future updates.
    Source for this? I thought all races/classes combinations were available at lauch...
    http://i58.tinypic.com/2ry5zfc.png
    Franz von G of Al Andalus - Pro Player | Collector | Knight
    Italian Hex Community

  6. #6
    They are 4 races per faction and the number of champs at release is less than number of races* number of classes I think this information was given on the non-offical AMA stream. (It was like a interview, but the streamers 80% of the time just use questions from chat)
    The First Rule About Collectors Is You Do Not Talk About Collectors

  7. #7
    Quote Originally Posted by FranzVonG View Post
    Source for this? I thought all races/classes combinations were available at lauch...
    You are right, I unicornpooped up it was all PvP champs. You can make your PvE champ whatever class and race combination you want from start.
    The First Rule About Collectors Is You Do Not Talk About Collectors

  8. #8
    PVE: Everyone makes his own champion. (one of 48 combinations: classes*races*factions)

    PVP: Every set(or block) there will be new 20(probably?) PvP balanced pre-made Heros, 10 for each faktion.
    Probably 4 for each shard/color.

    Sources for both statements can be found in multiple interviews and updates on the kickstarter page.
    Too lazy to search for them myself right now.

    So yeah... there will be new heros all the time, when the format in pvp shifts.
    As for Pve updates, that will depend if new "blocks"/"expansions" bring new races/classes...probably yes.

    Also, keep in mind that its almost unfair to refer to both these types as "heros".
    They are fundamentally different in their strength, growth, etc.
    In Pve you Hero will gain multiple stats increases (health, attack, stuff) multiple hero-abilities etc etc etc.

    PvE will be an entirely different feeling of gameplay, with your heros having a 100 times bigger impact on the game.
    While in PvP its a smoth 20 health, 1 ability frame for certain archetypes that profit from certain hero powers.
    Last edited by NaryaDL0re; 06-22-2013 at 04:02 AM.

  9. #9
    Each class has it's own uniqe talents..
    Do we know how the race we choose effects the game?

  10. #10
    we know it affects dialogue, storyline, probably not a lot of balance though.
    Its far more realistic to balance 6 classes in Pve to be reasonably close in efficiency,
    than to balance 48 fundamentally different characters. Actually thats impossible for humans
    without absurd amounts of generalization.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •