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Thread: New Raids and Dungeons introduced "on the go" means extra cards for sets?

  1. #1

    New Raids and Dungeons introduced "on the go" means extra cards for sets?

    I was wondering whether Crypto is considering to release new dungeons and Raids between new set introduction.

    In this case, rewards are going to be extra cards to be added to an existing set?

    Example, considering we won't see Set II for about a year after Beta launch, every new PVE content planned (if any) before SET II, means we could be able to get new cards to be added to SET I collection?
    Grand king + The Collector
    Former Pro MTG player for over a decade.

  2. #2
    Master Theorycrafter
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    Well, there may be new dungeons and raids added. And they might drop new cards. However, they have indicated that card and equipment drops from PVE will be for PVE only.
    They don't want to create a situation that would force PVP players to have to do PVE to get potentially needed cards.
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  3. #3
    this is obvious, still it would be great to have new PVE addictions on the go...
    Grand king + The Collector
    Former Pro MTG player for over a decade.

  4. #4
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    I'm all for chasing new PVE cards. And I can see no reason why introduction of new dungeons/raids with new cards would be tied to set releases.
    In fact, I think being at different times, would be good, so that new content isn't competing with each other.
    Member of The Unnamed Council - the Hex TCG PvE Guild
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  5. #5
    Most of the PvE stuff wont be out until the game is released, which then only leaves a 3-4 month gap until set 2.

    Fairly sure they said somewhere that new PvE content will be added with every set release. However I could see them changing to release PvE content dead middle between set releases. This way every 2 months there's new content, alternating between pvp and pve.

    No cards will be added to set one, or any set after release. PvE cards may be added any time, probably only with new dungeons/raids.

  6. #6
    so my qyestion is: raid/dungeons rewards where will find their place? Will they be catalogued as an ever growing
    "rewards set" not finding their place in a particular Set?
    Grand king + The Collector
    Former Pro MTG player for over a decade.

  7. #7
    Master Theorycrafter
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    Quote Originally Posted by Lordy View Post
    so my qyestion is: raid/dungeons rewards where will find their place? Will they be catalogued as an ever growing
    "rewards set" not finding their place in a particular Set?
    I'm going to hazard a guess, and say that they will have a set mark indicating they came from PVE, rather than a specific set.
    If the cards are locked to a specific raid or dungeon, maybe it will indicate which one somehow, Like D15, being the 15th dungeon they released.
    I'm actually wondering, if PVE cards will ever be "out of print". Meaning you can no longer get them. If there may be plans to revamp dungeons at certain points, with new decks and rules, and potentially new rewards, to encourage people to utilize the older content.
    In a lot of other MMO games, the older dungeons just stop getting used, as the rewards are no longer worth the effort to get them, compared with newer dungeons with "better" rewards.
    Member of The Unnamed Council - the Hex TCG PvE Guild
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  8. #8
    Well,
    considering cards are not exactly comparable to let's say WOW equipment (i don't think card will have a sort of itemlevel), i see no need to close or fade out old dungeons...

    On the collecting side, instead, closing a dungeon let's say 1 year after release, could boost incredibly card value and should be taken into great consideration.
    Grand king + The Collector
    Former Pro MTG player for over a decade.

  9. #9
    Indeed, I had just assumed that new content for PVE would run separately to PVP timelines.
    One if the reasons why the card count for PVE was evasive during kickstarter but CZE was always definite about total set 1 card #'s for PVP.

    I don't see any reason for them to be linked so I'm fine with that, as others mentioned I think it will be great if they keep things fresh be introducing PVE content between set releases.

    But it does raise an interest for how the rewards cards will be marked, being digital the symbol could be more efficient than the limitation of print.

    Also re Keldrins comment on outdated content...
    I suppose at least in some form this is partly inevitable in the long term.
    Though my hope is that because CZE have been clesr that dungeons will often be thematic in mechanics and objectives. That amongst the "chaff" rewards each dungeon will have unique mechanic/flavour cards.
    I see this as a key way that CZE have deliberately introduced so they can avoid "gradual power creep" as the only way to differentiate rewards for new content. so new players years in, would still be attracted to chase old content for that unique item to tweak a keep defence deck, enhance a tribal theme or put a new twist on a new mechanic introduced... Etc

    I can't overstate enough the confidence I have in the implications that Cory and the teams vision for this game suggest.
    Just after listening to the first few updates I began to understand the potential and these guys have been on it for 2 years!!! Now that they've let the cat out the bag by announcing the game it must be killing them to not outline the breadth of scope they have planned.

    Hoo raaaa, can not wait.
    I'm just battling the conceptual balance of getting involved in the meta now or savouring it fresh on alpha and beta access!

    *Rant over..... * For now

  10. #10
    Cze said that they will be releasing new content every 4 months (3 sets a year), so i bet that set2 will be out at late Spring 2014 (April-May), assuming that the game's launch goes as planned (january 2014). As for new dungeons and set releases concurring, although reasonable, this might not be the pattern followed during the first year; this because since we will only be getting a fraction of pve at beta, am i wrong to assume that launch will be accompanied with the lot of dungeon content left, despite set 2 being expected later?
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