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Thread: World Events in an MMOTCG

  1. #1
    Master of Gifs
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    World Events in an MMOTCG

    Hi guys, Zophie here! In another thread we were discussing the possibility for "world bosses" that are boss encounters that happen sporadically in the overworld portion of the campaign map, outside of actual dungeons, and it got me thinking, what other unique types of events could we see that would also really help make Hex's PVE feel like an MMO, and not just a single player experience (short of Raids)?

    Timed Quasi-Asynchronous World Events

    So here's my pitch: Every so often a World Event will start up and last for a certain period of time, say 1-2 hours. There will be a place in the UI to show what the active event is and how long you have to participate, and it might also preview what the next 1-2 events will be after this concludes. During that time players must work together to help complete the objectives of the event.

    For example, a horde of zombie shin'hare have appeared and we are tasked with killing like 1000 of them. Each player can then take their character to the location of the event, and start an encounter that has you fighting some zombie shin'hare boss thing, and every shin'hare you kill in the encounter counts towards the overall goal, and they can repeat the encounter as many times as they want during the event. The fight itself is single player, but each player is working towards the common goal together. Once the goal is reached then the event is successful and everyone that participated gets a reward, and a bonus based on their contributions toward the event goals, and they could also show a leaderboard broadcasting which players contributed the most to the event.

    The events could also be tiered, like perhaps one event could start by simply killing tons of robots for scrap metal, but then once the players have farmed enough scrap metal they are all given access to a special encounter where they are given an OP Slaughtergear/JankBot deck and asked to fight another big boss monster with it as a second tier to the event. We could take this a step further and add a massive "shared" health pool to the boss, say 1000 hitpoints, which is shared and updated live between everyone's individual games they're playing against the boss. The boss cannot be milled, and he will kill or mill you eventually, but the goal is to do as much damage to it as possible within the remaining time of the event, and eventually have the players kill it for a big reward. Again all players will be rewarded based on their contributions, and a leaderboard can be displayed to show off who rekt the most bots.

    Another point to consider, the objective totals could also be dynamically set based on players success. For example, maybe a certain event is failed several times because the players can't quite satisfy the event goals, in those situations maybe the goals are lowered slightly next time it occurs, or maybe it's raised higher if players are particularly quick at clearing the goals every time. HXE of course will have plenty of data regarding which ones players like to participate in more than others, and balance and tweak accordingly as well.

    The ultimate goal here is to give players varied and unified goals that they can contribute towards on an individual level but still feel like they're part of something much bigger as a community. The focus would be on working together as a team and really leverage the "MMO" part of Hex.

    So, those are my ideas, now I wanna hear yours: What kinds of unique world events can you think of that are not only fun on an individual level but also have shared goals that everyone can work towards? What kinds of objectives/time limits do you think would be work and still be fun? What kinds of rewards would you like to see for events like these? Share your thoughts below!

    TLDR:

  2. #2
    I got through the first part, loved it, came to post a +1.
    Xenavire, proud guild leader for The Lions Share.
    http://i307.photobucket.com/albums/n...erlinsmall.png

  3. #3
    all I could think of while reading this post was "kill me again please"

  4. #4
    What if one of those events was a VS one?
    Like for instance the Underworld incursion v2.0

    Its this huge crazy insane battle. Everybody is there.
    And there is a battle tracker of how many Ardent and Underworld games have been won.
    And it lasts like a week or something. Or it could be a race to see which side gets X number of victories first.

    Then William Rowan dies to zombie Gozzog at the end.
    It'll be great, trust me.

  5. #5
    Quote Originally Posted by RCDv57 View Post
    What if one of those events was a VS one?
    Like for instance the Underworld incursion v2.0

    Its this huge crazy insane battle. Everybody is there.
    And there is a battle tracker of how many Ardent and Underworld games have been won.
    And it lasts like a week or something. Or it could be a race to see which side gets X number of victories first.

    Then William Rowan dies to zombie Gozzog at the end.
    It'll be great, trust me.
    Pseudo PvP... In PvE? Thats actually a neat idea.
    Xenavire, proud guild leader for The Lions Share.
    http://i307.photobucket.com/albums/n...erlinsmall.png

  6. #6
    Master of Gifs
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    Quote Originally Posted by RCDv57 View Post
    What if one of those events was a VS one?
    Like for instance the Underworld incursion v2.0

    Its this huge crazy insane battle. Everybody is there.
    And there is a battle tracker of how many Ardent and Underworld games have been won.
    And it lasts like a week or something. Or it could be a race to see which side gets X number of victories first.

    Then William Rowan dies to zombie Gozzog at the end.
    It'll be great, trust me.
    I like the idea of longer events too, and not necessarily timed ones, maybe we'll even see events along the lines of The Gates of Ahn'Qiraj event in WoW. Everyone farms a special currency that drops from encounters in a certain region of the world, they then use that currency to buy some special rewards, and once enough of the currency is spent it unlocks a special dungeon/raid for all players to enjoy.

  7. #7
    +1 to this. I love these sorts of events in other games. We may only have single player games right now but that does not mean we cannot work together in epic events like this :-)

    Also:

    Quote Originally Posted by RCDv57 View Post
    What if one of those events was a VS one?
    Like for instance the Underworld incursion v2.0

    Its this huge crazy insane battle. Everybody is there.
    And there is a battle tracker of how many Ardent and Underworld games have been won.
    And it lasts like a week or something. Or it could be a race to see which side gets X number of victories first.

    Then William Rowan dies to zombie Gozzog at the end.
    It'll be great, trust me.
    I also really love this as well. I would also love it if things like this actually affected the lore of Hex going forward even if I was rooting for the side that loses :-) Obviously neither side will every completely win over the other but some sort of story effect would be welcomed. I love it when player actions have an effect on a games story :-)
    Last edited by sukebe; 01-20-2016 at 06:05 PM.

  8. #8
    I like most of this suggestion, except for small windows for things being done. The advantage of having a global online MMOTCG is that you don't need to shoehorn everyone into the same time slot, tournaments do that already no reason that the PvE content needs to artificially include it as well.

  9. #9
    Quote Originally Posted by Selanius View Post
    I like most of this suggestion, except for small windows for things being done. The advantage of having a global online MMOTCG is that you don't need to shoehorn everyone into the same time slot, tournaments do that already no reason that the PvE content needs to artificially include it as well.
    if they have small windows then they would likely happen multiple times. either at set times each day or with a rotation of little mini events. If you miss it happening then you can get it next time it happens.

    I have played many games that did things similar to this and I loved it. they always had them happen at times that were varied enough that people on both sides of the world had a reasonable time to enjoy playing it. Some events would happen on certain days and times and other events would be fairly random on when or where they occurred but always in such a way anyone can enjoy them at least once a day.
    Last edited by sukebe; 01-20-2016 at 06:08 PM. Reason: had more to add

  10. #10
    Hero of Adamanth
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    Quote Originally Posted by Selanius View Post
    I like most of this suggestion, except for small windows for things being done. The advantage of having a global online MMOTCG is that you don't need to shoehorn everyone into the same time slot, tournaments do that already no reason that the PvE content needs to artificially include it as well.
    Agreed. Awesome suggestions, but I agree that PvE isn't the place to get too happy with arbitrary short time gates. I understand that these activities need a finite duration to work as suggested, I would just stress that 1-2 hours for an event on a global scale is too reminiscent of the PvP wait queues - especially given that many players may be stuck in those very tournaments when a given event spawned, leading to lower participation potential, more segregation, and ultimately salt. Not to mention the fact that HEX matches tend to take longer due to their very nature than an action-MMO event, and thus such events need a duration to reflect that.

    Events that last 1-2 days (or better, weeks) are much more realistic in terms of blending global participation with "exciting event" hype.
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